Friday, July 30, 2010
MMO Wise Man Scott Jennings on Saving Second Life
Oh that Scott Jennings! (Also known as Lum the Mad, also known additionally as Lum Lumley, when he's in Second Life that is.) When the veteran game developer and critic gets to ranting, he can sure unleash a righteous fury. So when speaking about how to save Second Life, here's some of what he says:
Linden is a service provider. Service providers have to have good customer service. It’s a requirement. Without good customer service, everything else is irrelevant, because your new user experience will consist of your new users leaving your hermetically sealed new user zone and experiencing something akin to the Democratic Republic of the Congo, but with slightly more overweight men pretending to be female fashionistas. This is something that all successful online service providers eventually learn (Blizzard’s customer service team numbers in the thousands), and if Linden wishes to join their number, they need to learn that lesson. [Emph. mine]
(Wow, thousands to handle World of Warcraft customer support? I would have guessed in the high hundreds.) And instead of spending all that money building Viewer 2, here's what Lum would have advised the Lindens, on building a new client:
- Web-based, using Flash, Java or some other ubiquitous platform to minimize installation headaches
- Very, very low system requirements, running comfortably on netbooks and older machines
- Minimal download times
- A very, very simple user interface that passes the “Mac user/grandmother” test
- Searching and directory features that guide new users quickly and easily into Second Life’s already extant vast economy
- Ability to opt into embedding into/connecting with Facebook and future social networks
As careful readers of the last couple years may have observed, sadly, alas, none of that happened, and mostly isn't likely to happen anytime soon. When I wrote my own advice on how to save Second Life, one of the tips was "Hire a Game Industry VP With Design Background". And you know, the Lindens (if they're listening) might want to look Lum's way. In any case, do read the whole thing here.
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Thursday, July 29, 2010
Thursday Machinima: Japanese Punk Goes Better With French Maid Furry, Fishcake (But You Knew That Already)
You know what today needs? Yes, that's right: Japanese punk rock with gravity-defying fishcake eating and a hot horny babe beset by a housefly while a furry in a French maid outfit rocks out on a three-headed bearskin rug. (How'd you guess?) Also, directed by a little bird. So, here you go:
The machinima is by a Japanese Resident named sober Svenska (blog here), who as it happens, is a
friend of my Japanese translator Sanny Yoshikawa. "This song is erotic and about imagining a lover," Sanny tells me, though you've probably guessed that by now.
She adds that sober Svenska, whose avatar is a budgie (left), was disappointed to discover her chosen Second Life name literally
translates to "Not intoxicated Swedish woman". But she does seem to be under the influence
of something when she made this machinima. The band MeRMEN doesn't play in Second Life, by the way, because the vocalist/songwriter lives in a remote part of Nagano, Japan; but the other band member is a close acquaintance of Svenska's, who now makes machinima videos of their music. So it all worked out well. If you call French maid furries and flying fish cakes working out well, and goddammit I do.
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If You Think an Achievement System is Incompatible With Second Life, You Don't Remember How Second Life Started
Second Life's homepage from 2004, via Archive.org
"How to Save Second Life in Seven Easy Steps" is my latest editorial on Social Times, and I'm gratified to see it garnering a very interesting conversation there. The most curious reaction, of course, is to my suggestion to add an achievement/leveling system to Second Life, primarily to give new users a structure that will ease them into the SL experience in an encouraging and fun way. Sample objections: "That will just make Second Life like World of Warcraft!", or "I don't want SL to become FarmVille!" At heart to these objections is the assumption that a leveling system is fundamentally incompatible with Second Life, which is such an ahistorical notion, it's worth addressing here.
In point of fact, before World of Warcraft launched and FarmVille existed, Second Life did have a leveling system, and had one from very earliest days.
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Ophelia's Gaze on Second Life Summer Swim Wear: Let's Hear it for the Boys
Exclusive to NWN, Iris Ophelia's ongoing showcase of all things stylish in SL
I've spent a lot of time talking about swimwear for the ladies, but don't think for a second that I would forget about the guys! I wanted to feature two pairs of swim trunks specifically, because they both have a feature I really appreciate-- prim bottoms. All-mesh swim trunks always look a little bit off to me, so I'm glad that there are more prim-legged options available. On the left, we have the plainly named unisex Board Shorts by Syler Morgwain of Doppelganger [SLurl], which is an excellent place to find swimwear for both guys and girls. I like the slim silhouette of these trunks, but if you want a slightly looser fit (or a more dynamic print), I also highly recommend the Floral Swim Shorts by Cereberus Noel of *GField* [SLurl], which even has matching bikinis available for your partner or bff.
I've got a must-have accessory for beach-bound guys, keep reading to find out what it is!
Continue reading "Ophelia's Gaze on Second Life Summer Swim Wear: Let's Hear it for the Boys"
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Chestnut's Choices 7/9 - 8/4 - Metaverse-only Music Group Chouchou Performs, NASA eEducation Summer Fair, Concert to Protest Gulf Oil Spill Disaster, and much, much more
Chestnut Rau's Weekly Roundup of Upcoming SL Events.........
Chouchou is a Japanese music group that exists only in the virtual world of Second Life. Juliet Herberle (above) lends her vocals and arabesque Choche provides the music that is Chouchou. Together the duo have released two albums and several Machinima, the newest of which you can see here. Read more about Chouchou here on NWN.
Chouchou will be performing in their unbelievably beautiful new sim at 7:30am on Saturday July 31st. The group has a devoted fanbase who have been eagerly awaiting the duo's return to live SL performance so make sure you get there early to get a seat. The sim will open at 7am. Please set your draw distance to 512 and turn up particles so you get the full visual experience of the build. Do your part to make the show pleasant by dressing in your low lag, low scripted best. In Chouchou. [Slurl teleport at this link]
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Thursday
Today through 8/22 - Body of a Woman Exhibit by Callipygian Christensen
Some of the moving images In this exhibit by Callipygian Christensen challenge the traditional notion of what the body of a woman looks like and some are inspired by the poetry of Pablo Neruda. Callipygian Christensen has been creating photographic art using images shot in Second Life, for over 4 years. Her images have won both juried and fan-favourite competitions and have been shown in galleries and special exhibitions. In Tasogare. [SLurl teleport at this link]
7/29 5:30pm - GLBTIQ Discussion Group: Coming Out
Come share stories in a relaxed environment of the safe space of the Gay Angel Club. Coming out is the first discussion of the season, because it can be defined in so many different ways. Half of the process is "coming out" to ourselves and then being able to talk about worries, concerns or just share your story of coming out with other like-minded folks. This event is open to everyone. Any questions should be forwarded to Micheal832 Oodles. In Breezy Shores. [Slurl teleport at this link]
6pm - Virtually Speaking with Jay Ackroyd and Guest Philip Slater
Phil Slater has taught sociology at Harvard, Brandeis, and UCSC and has written twenty plays, taught writing and playwriting and is currently teaching online courses at California Institute for Integral Studies and blogs at Huffington Post. Today he will discuss his book The Chrysalis Effect. The show will be simulcast on BlogTalkRadio or attend in world. In Virtually Speaking. [SLurl teleport at this link]7pm - NCI Class: Animated Textures
Have you ever wanted to make your creations flicker or flash, or just change a graphic? Learn how in this class that will teach advanced texture techniques like frame animation, and planar mapping. There will be a class project to make flickering Fairy Wings based on real butterfly wings. In Fishermans Cove. [Slurl teleport at this link]
After the break: Song of Solomon Play, Ventura Art & Jardin Exhibition, Grand Reopening of The Patio, and much much more
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Wednesday, July 28, 2010
Who Are Your Favorite Musicians in Second Life? Get Ready to Share in the Epic New World Notes' Readers Poll!
Second Life has a great music scene, but as everyone knows, it's difficult for artists to get exposure or a decent following. So next week, I'm going to launch an epicly epic New World Notes Reader Poll that'll cover each of the main genres, along with categories like Favorite In-World Act, Favorite Music Videos, and Favorite SL-RL Crossover Artist. (The most popular artists will get a profile on NWN, of course.) If we're lucky, it'll be a bit like the famous Rolling Stone Reader Poll, but for the metaverse; if we're really lucky, it'll help some of artists who make the list get more fame and fortune. So start compiling a mental list now, get your friends to start making theirs, and prepare to help us nominate favorites next week!
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Second Life Incredibly Powerful Tool for the Disabled, Philadelphia Inquirer Story Suggests, But Needs Major Improvements For Benefits to Last
Here's a compelling Philadelphia Inquirer article on the power of Second Life to benefit the severely disabled (a thesis that won't surprise any regular reader of this blog) with marvelous passages like this one, reported on from Inglis House, a West Philadelphia clinic that uses SL to treat many of its clients. Here's what Stu Sanderson, a client with cerebral palsy, experienced on a visit to SL with a facility staffer:
His fondest memory may be when he and Waller both logged on to Second Life. He wanted to dance, so Waller and he teleported to a hall - and they began to waltz. "There were tears running down my face as I experienced a dance, something in my wildest dreams I never thought I would do. It was like teleporting out of my physical body and literally sliding and gliding," Sanderson, a poet, wrote about the experience.
Awesome. At the same time, the Inquirer reports how hard Second Life's learning curve is, most especially for the disabled, and how it's vastly limited SL's effectiveness in this regard:
All but two of 10 people in that pilot project have quit - too hard for too little return. Even one of the remaining participants, Inglis resident Stu Sanderson... plans to stop soon.
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Other World Notes: How Habbo Beat Zynga at the Virtual World Game
If you think Facebook is the sole model of social games and virtual worlds, think again: With 15 million monthly users, a web-based world for teens with the odd name of Habbo is larger than most of Facebook’s top games, including Zynga’s virtual world YoVille, which counted nearly 20 million monthlies last year, but has since shrunk to nearly 9 million. Habbo, by contrast, has been growing fairly steadily since its launch in 2000. How did they do it, and what can social games learn from Sulake’s success? Read the rest here.
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Coley's World: A Surreal Circular Dreamscape Called Enigma
ColeMarie Soleil explores Second Life's arts scene from her unique point of view
Enigma is a surreal circular landscape, filled with hidden stories inside beautiful sculptures. A strange and mysterious sim filled with unique artwork:
But Enigma is not just a place to come admire for the interesting landscape, it's also a place to hang out with friends. Anley has even placed out a few gaming tables for those who want to kick back and unwind while appreciating the sim. There are few sims that balance space like this with a keen eye for composition. Very open and vast but filled with emotional artwork.
Also currently hidden in the sky, Anley has shared her sim space to allow Loup Erin to create a dream box hidden in the sim. You can access this area from a teleport sign at the welcome spot in Enigma. It is more a place to see for yourself. Already quickly becoming a hangout for some very talented clothing creators and photographers, it's sure become a favorite spot for many more. [SLurl teleport at this link]
ColeMarie Soleil covers the Second Life arts scene for New World Notes when inspiration strikes. Before joining SL, she was a studio musician, a wandering gypsy, a graphic designer, and a solo artist who's performed at Whiskey a Go Go in Los Angeles and the Apollo in Manhattan. See more of her machinima here.
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Tuesday, July 27, 2010
Second Life Documentary "Life 2.0" To Air on Oprah Winfrey's New Cable TV Network!
"Life 2.0", the acclaimed documentary on Second Life which I've written frequently about, has been acquired by the Oprah Winfrey Network (or OWN), a new cable network, and will air on OWN next year during a monthly documentary film club. The series will include movies by Julia Roberts, Forest Whitaker, and other luminaries, so this is a tremendously prestigious venue for this movie about Second Life to be airing in.
"OWN has created a unique platform for documentary films," Life 2.0 director Jason Spingarn-Koff told me, when he shared the news, "and I’m excited to be a part of the Documentary Club and the tremendous exposure it will give Life 2.0." He hopes the wide exposure "will contribute to a healthy dialogue about how Second Life -- and online communities in general -- are altering our perceptions of reality and providing an opportunity for self-discovery."
It'll probably do that. Given Oprah's near-Biblical name recognition, I also think it will likely create another explosion of public interest in Second Life, which could certainly use it. Courtesy Jason (known as Jay Spire in SL), here's a clip from Life 2.0 featuring one of the movie's lead figures, a beautiful young woman who starts a life-altering affair with a man in SL that transitions into reality:
Air date will be 2011, when the movie will also hit home video (DVD and digital.) Here's my own take on the movie, included in an interview with Spingarn-Koff. It's powerful, provocative, and while I don't agree with all that was included (or omitted) about Second Life, it's inarguably a landmark movie about the world. Which Oprah will bring to your TV soon. (She owns the exclusive North American rights for broadcast and home video.)
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LoveMachine's Crowd-Sourcing Tool Launching in August, Says Company "Interim CEO"
I just stepped into Cafe Ponte in Noe Valley where I often do my writing (try the mac n' cheese with bacon, srsly), and stumbled into the "interim CEO" (so to speak) of LoveMachine, the new start-up Philip Rosedale founded last year. Meet Ryan Downe, a fellow Linden alum from back in the day and LoveMachine's co-founder, who's captaining the company while Philip's busy back running Linden Lab. Ryan told me Philip's still actively involved in LoveMachine when he can spare the time away from Linden. As a mini-scoop, he told me the crowdsourced employee reviewing software the company's named after will be launching next month. The Love Machine code was first developed for Linden Lab staff, and is still in operation there, and now MMO company Outspark and Kevin Rose's Digg already use the new version of LoveMachine, currently in Alpha.
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How to Create a Flashlight Effect With Kirsten's Viewer
I recently blogged a video featuring a flashlight projecting dynamic light and shadow into Second Life ala Alan Wake thanks to Kirsten's Shadowdraft Second Life viewer. Nalates Urriah has a handy step-by-step tutorial on how to make one of those for yourself. In Comments of his post, seasoned hacker Opensource Obscure notes that this effect can now be achieved in the official Second Life viewer too. Holy Heloise on toast I'd love to see Second Life machinima using this effect, he unsubtly hinted.
Update, 3:25pm: Here's a moody and evocative machinima by Toxic Menges incorporating projected lighting to dramatic effect:
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New World Cinema: David Fincher Once Wanted To Make a Second Life Movie, Instead He's Made One About Facebook
This is a beautifully composed trailer to an upcoming movie about the Internet's largest virtual world -- that is to say, Facebook. The Social Network was written by Aaron The West Wing Sorkin and directed by David Fincher, famous for his dark visions of modern life in Se7en and Fight Club. (First rule of Facebook Club: Everyone talks about Facebook Club.) Be sure to watch in high definition for full Fincherian chiaroscuro flavah:
I'm somewhat less interested in the corporate geek shenanigans between founder Mark Zuckerberg and his former friends/partners, than the beautiful montage in the trailer's beginning, which really conveys the yearning people have to share select parts of themselves online, to their friends and their extended network of friends, while also trying to define who they are when they do so. Which is something a massive social network like Facebook and a niche but powerful one like Second Life share.
There's another connection to this project and SL. A few years ago, David Fincher actually attempted to make a movie about Second Life:
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Ophelia's Gaze on Second Life Summer Swim Wear: Infinite Possibilities with the Infinity Bikini!
Exclusive to NWN, Iris Ophelia's ongoing showcase of all things stylish in SL
The last of my top three Summer bikinis (see my other choices here and also here) could actually have taken up all three spots on its own: Aranel Ah's Infinity Bikinis from BOOM [SLurl] are sold as separates, so there is a choice of two different tops, four different bottoms, and about a dozen different colours and prints. They feature pretty prim bows tying the back and at the hips, and I can honestly say I don't have any complaints about them! I'd originally picked up a black version of this floral print pair, which reminded me of an iconic Anna Sui print, but I had to go back and grab the green version to match my accessory of choice.
And what might that accessory be? Keep reading to find out!
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Monday, July 26, 2010
In Development: Software for Integrating Motion Capture Suit With Second Life For Full Body Interactivity
Want to interact in Second Life similar to the way actors in Avatar shot their scenes? Watch this video by Anton Bogdanovych (known as shaqq Korobase in SL), a researcher with the University of Western Sydney, demonstrating a remarkably kickass motion capture software he's developing to work with Second Life:
"The hardware (suit) is a commercial product from XSens," Korobase tells me. "It's similar to those full body suits that were used in filming Avatar. The software (something we develop) is what will be unique about it." More after the break:
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Education Metrics: Second Life Used to Teach Accounting Over 40% Effective (But Much Less When SL Isn't Mandatory)
Responding to my search last Friday for meaningful metrics on the efficacy of Second Life as an educational tool, University of Central Florida lecturer Steven Hornik Tweeted to me this very interesting series of student surveys, for the accounting class he teaches at the school. Hornik uses Second Life to create and convey 3D accounting equations that are part of the classwork, and in the surveys, 40% more of his students on average agreed that they were useful in teaching the underlying accounting concepts involved. "I would say that any tool in which 40% or more students agree helps them to understand accounting is well worth the effort," he concludes.
Those are some promising numbers, I do agree. On the other side of the ledger, it's worth making two more observations:
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Philip Rosedale and Recently-Appointed CFO Bob "BK Linden" Komin Talk Future of Second Life in Second Life This Friday
Mark your calendar and put in your RSVP: This Friday at 10am SLT, Linden Lab's interim CEO Philip Rosedale and recently appointed Chief Financial Officer Bob Komin will, as promised, hold an in-world meeting and Q&A session to talk about the future of Second Life. Go here to request a seat or get information on catching the presentation streamed live on the web. A lot of NWN readers have a lot of questions for Philip, and it'll be interesting to see what he answers, and how.
Also worth noting: Far as I know, since joining the company last January, this is the first in-world appearance of Bob Komin, whose avatar has been dubbed "BK Linden", which reminds me more of hamburgers than metaverse executives, but maybe that's just my tummy talking. (At the moment, notably, he's the only Linden executive on the company homepage without an avatar.) As Linden's CFO, Komin is very likely the driving force behind the company cutbacks which led to laying off 30% of the staff. Some insiders have speculated to me that Komin is being groomed to replace Philip as Linden Lab's CEO after the interim period is over, so look for signs whether that's the case this Friday.
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Other World Notes: A New Look at Blue Mars
I just stumbled into this video depicting New Venice on Blue Mars, very recently uploaded on the official YouTube channel:
Be sure to view in HD, to see all the Crytekkie sweetness in full detail. Good thing Blue Mars will launch with a cloud-based option, because it would otherwise require a fairly high end 3D card to display as well you're seeing here.
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Last Week's New World Notes Posts You Don't Want to Miss
Second Life News and Opinion
- SL Developer: To Stop Second Life's Land Loss, Linden Lab Needs a Non-Commercial Land Option
- What Do SL Women Want From Their Animation Overrides?
- Linden Lab Ends Support of Burning Life and Renames It Too -- Good or Bad Move?
- What Questions Should Interim CEO Philip Rosedale Answer During His Second Life Meeting This Month?
Great Second Life Content and Places
- European Fashion Designer Brings Her Line Into Second Life
- Machinima: The Woman That Your Woman Could Smell Like (If She Wasn't Virtual)
- Ophelia's Gaze on Second Life Summer Swim Wear: Dark and Sexy Bikinis a Vampire Would Wear!
- Ophelia's Gaze on Second Life Summer Swim Wear: Kawaii in the Sun with Bikini Number One!
- The Story of Douglas Story, Co-Creator of Interactive Second Life Art Installation Called Ripple
Real World Applications of Second Life
And don't forget: Want to Write a Guest Post for New World Notes? Send Me Your Nutgraf First!
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Saturday, July 24, 2010
Weekend Open Forum
You know what to do, and if you think about it, you know what you want to say. So speak about what's on your mind here!
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Today at 3pm: Farewell Party to Soror Nishi's Beach
Soror Nishi's fantastic, acclaimed, psychedelic beach is going away from Second Life, due to high tier costs she no longer wants to pay, and Ms. Nishi is moving her work to InWorldz, a new OpenSim-based 3D world. Today at 3pm there's a going away party for a beautiful place, with fireworks and The Born Again Pagans. [SLurl teleport at this link]
Hat tip: Via Juanita DeHao, thanks to Ziki Questi, who has more photos of Nishi's beach here. Nishi pic by Lem Skall for NPIRL,
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Catch Indie Fairy Rocker ColeMarie Soleil Performing Three Second Life Shows This Saturday!
Tomorrow (Saturday), punk-flavored fairy Ms. ColeMarie Soleil will perform three live shows in Second Life, and you should catch her if you can:
- Noon SLT at The Cove [SLurl teleport at this link]
- 6pm SLT at The Shed [SLurl teleport at this link]
- 8pm SLT at Whispering Ruins [SLurl teleport at this link]
Coley sometimes covers Second Life locations and the arts for New World Notes (as here), and does great machinima of her own (as here), but I first discovered her as a composer and singer, performing in Second Life with an emotional rawness and scorching alt-indie flair that's unique in SL's music scene. If you need more convincing, watch the video above, featuring ColeMarie covering Fever Ray's "I'm Not Done". (Accompanying machinima made by her, of course. Ani DiFranco sings pretty good and all, but I bet she can't shoot her own music videos, least not with a giant rabbit in a hoodie.)
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Friday, July 23, 2010
Weekend Machinima: The Woman That Your Woman Could Smell Like (If She Wasn't Virtual)
SWAN DIVE -- into the best viral machinima of your life! Well, for this weekend anyway:
This Old Spice Second Life parody brought to you by Phaylen Fairchild. Like a lot of the best parodies, the funniest bits are original to her, with the Old Spice spot just a frame for Ms. Fairchild's own special snarky and babelicious hijinx. Which is why in this case I don't totally mind the awkward lipsync and visuals: actual laughs overrule all. More of these, please -- Second Life parodies of viral videos, and the Old Spice campaign in particular. Silverfish hand catch!
Hat tip: Ms. Chestnut Rau (and how)!
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SL Developer: To Stop Second Life's Land Loss, Linden Lab Needs a Non-Commercial Land Option
To judge by the Second Life land data compiled by Tyche Shepherd (which you can follow on her Twitter feed), Second Life land ownership has been shrinking fairly regularly in the last couple months. Second Life content creator Darrius Gothly has a smart analysis of the issue. The key problem, if I understand him correctly, is that some Second Life Residents use their land to open up SL stores and other businesses (and can thus cover their land expenses with in-world revenue), while many more use their land for virtual homes, artwork, or other non-commercial activities (and therefore, have a harder time covering their land fees.) However, Mr. Gothly has a solution:
Cheap land is meant for people to live on, not do business from. So on those Cheap Land Sims, they need to be Commerce Disabled. When you are on a Residential Sim, if you right click a Vendor or Touch a scripted object, or do anything else that might lead to you paying money to it, that action is disabled. That’s actually pretty simple to do.
Works for me -- how about you? And more key, would the Lindens go for this model, gambling that offering a cheaper pricing option would create more customers?
Hat tip: Mal Burns, who Chestnut Rau rightly dubbed Second Life's "human RSS machine".
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What Do SL Women Want From Their Animation Overrides?
Shauna Skye of Moonletters has a very interesting post on animation overrides, ("AO" for short) those user-generated scripted attachments that customize the way your avatar moves, stands, and so on. She categorizes the most popular AOs for female avatars this way:
- Ho AO: These AOs often have sensual, sexy, or lounge in the title, but let’s face it, they’re so over the top they’re really only suitable for aspiring strippers.
- Attention Ho AO: In this one the person is always walking, always moving, always bending, always stretching, always needing to be the focus— STAND STILL PLEASE!
- Wimp Girl AO: These are meant to seem dainty or shy. I found them irritating because to me it looks like someone who needs to be protected from the school bully. The girl with this AO seems to be saying “I’m so helpless.”
- Cutesy AO: There’s a fine line between this and Wimp Girl AO. This is a step up, but still does not give the impression of much intelligence.
- I’m Too Sexy For My Shirt AO: This is probably supposed to seem glamorous but usually involves striking poses like you’re in Madonna’s "Vogue" video. At times it can be pretty, at other times it gives the impression of a high maintence lady always fluffing hair or putting her hand behind her head...
Much more here. Shauna's list pretty much covers the most common AOs you'll see on Second Life females, and I think feminist critics could have a field day analyzing why those are the most popular in SL, at least among social roleplayers. In my observation, female avatars associated with action/sci-fi/steampunk areas in Second Life tend to choose very different kinds of AOs: Walking with a purposeful stride, arms crossed while standing, cracking their knuckles while talking, and so on. But for avatars who frequent Second Life night clubs or fashion emporiums, you're more likely to see AOs that are almost caricatures of feminine body language.
I put it to readers with female avatars: How much thought did you put into the animation override you chose?
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Second Life Educator Searches for Evidence of SL's Value as an Educational Tool (But To Me, Comes Up Short)
Ignatius Onomatopoeia, a faculty member with the University of Richmond who's been a longtime advocate of Second Life as an educational tool, recently had an email conversation with me, where I expressed a recurring curiosity of mine:
I'm not aware of any education application besides the Canadian Border Simulation which have showed concrete, verifiable success metrics for using SL pedagogically... [Does educators' continued interest in using Second Life prove] SL is working with their students, or just that it's working with people (select students and teachers) who are already evangelists for Second Life?
Taking up my challenge, Iggy visited the University of Texas' massive Second Life presence, and went searching for the kind of metrics I've been longing to see. He doesn't quite succeed in the way I hope: The strongest evidence he finds that Second Life is useful for educators is that many of them are renewing their schools' contracts to keep maintain a presence in Second Life:
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New World Cinema: What Do You Think of *TRON Legacy*?
TRON Legacy, upcoming sequel of the 80's geek classic starring Jeff Bridges, which did a lot to introduce the concept of virtual worlds to a mass audience, has a new trailer:
I bet the original has a lot of fans who are reading this blog, but I remember it for having a great kernel of an idea that got lost in gummy pacing and lack of narrative drive. The new version seems to duct tape any residual affection for that movie onto a gleaming, Matrix-y exterior, and you have to wonder what the 18-24 demographic who comprise the core audience of any big studio theatrical release will make of this odd extension of a movie made during a time when most computers were less powerful than the smartphone in their pocket. I sort of wish the virtual world depicted in this movie looked more like the brain of Jeff Bridge's Dude Lebowski, full of phallic paraphernalia, Viking babes, and European nihilists with giant scissors. You know, more like Second Life.
Update, 9:15am: Ann Otoole reminds us that "rez", Second Life jargon for instantiating a prim object, originates from the first TRON film.
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Thursday, July 22, 2010
Ophelia's Gaze on Second Life Summer Swim Wear: Dark and Sexy Bikinis a Vampire Would Wear!
Exclusive to NWN, Iris Ophelia's ongoing showcase of all things stylish in SL
When it comes to talking about summer fashion, the darker niches tend to get overlooked. What's a vampire to wear when they go night swimming, for example? Knowing this, I really had to cover the Valerian bikinis by Aikea Rieko of Plastik [SLurl]. They come in a ton of different patterns, and each bikini has the option of three different bottom cuts for those wanting more or less coverage. I did notice some slight issues with the textures lining up along the side seams, however unless you're manic about flawless seams on what you wear, it's unlikely that you'll really notice.
And I recently picked up these perfect accessories for blending the dark palette of the swimwear with my more traditionally summery environment. Keep reading for the details!
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