« May 2005 | Main | July 2005 »

FETED INNER CHOMSKY

Prokofy_neva

A devil's accountant comes to Second Life (originally published here)...

Everything you think you know about your world is a lie. You may believe you live in a free society, but it’s really controlled by an elite upper class that has shaped its development from behind the scenes since its inception. You assume you have a fair shot at making a decent living or having your legitimate grievances heard through democratic redress, but the system is rigged so the elite ever has its way. No real dissent is possible, either, because the elite controls the media—rather, the media is part and parcel of the elite— and through it, all protest is marginalized, all consent is manufactured.

This summarizes, more or less, Noam Chomsky’s sociopolitical analysis of America, as expressed over nearly four decades as one of the country’s most notorious iconoclasts, through copious essay, innumerable public talks, and worldwide media appearances.

It also happens to summarize, more or less, Prokofy Neva’s sociopolitical analysis of Second Life, as expressed through innumerable posts on Second Life’s official Forums. Until, that is, after several months of accusation and acrimony, Linden Lab permanently suspended Neva from the Forums.

Mr. Neva still retains his in-world account, however, where he is an established landholder and businessman. Citing a policy of subscriber confidentiality, Linden Lab declined my request to explain the reasons behind the suspension from the Forums, the motives and fallout for which have been already speculated and argued over on numerous Resident-run SL blogs. Rather than rehash those here, or tread into the quagmire of pitting Neva’s perspective against Linden Lab and the other Residents he clashed with, leading up to his exile, I’ve decided to devote my coverage to Prokofy’s theory of the Feted Inner Core, and its relation to Second Life.

For the record, Neva vehemently disdains being compared to Noam Chomsky. 

"I don't reject the analogy of myself as a dissident," he tells me, "but I think Chomsky in real life is far more left wing, rigid, and extreme in his views than I am in the equivalent Second Life context.” As it turns out, Prokofy (who describes himself as someone who lived and worked in the Soviet Union for some years an émigré from the former Soviet Union) has actually met Noam Chomsky in person, he says, at a left-leaning scholars conference on the East Coast. 

“In person, Chomsky seemed very quiet and geeky,” says Neva, “with kind of a geeky look of ‘uncool haircut’ and plain button down shirt and chinos. Not at all fiery in his in-person rhetorical style… he actually comes across as a bit mystical and religious with the stare off into the far distance, the pauses, etc.— it's a little creepy, he's definitely a persona.” But that didn’t prevent Prokofy from taking him on face to face, he tells me. “I expected him to put up more of a real feisty fight when I argued with him about the Soviet Union, but he was very mild and almost regressive. My memory of him was that he just sat there and didn't respond much as I talked about the horrors of the GULAG, listening to some inner angel choir.” He laughs at the recollection.

In any case, Prokofy Neva doesn’t buy the analogy. “In fact,” he insists, “I merely represent a liberal critique to the hard left like Ulrika or the hard right like Enabran and Chip and Cristiano, the burghers of Second Life.” (Enabran Templar is a successful robot manufacturer, Chip Midnight, a custom-skin designer, Cristiano Midnight, owner of Snapzilla; Ulrika Zugzwang is one of the founders of Neualtenburg, a kind of kibbutz-style worker-owned collective, modeled after a Bavarian mountain town.)

Further, he sees the Chomsky/Neva comparison as my clever strategy to de-legitimize his dissent.

“See Hamlet,” he informs me, “you'd like to position yourself as the ‘normal middle liberal voice of reason’ and have me on the wacky left or right, but frankly, I view myself as the normal middle liberal voice of reason and you all on the wacky left or right, and in that, I think most people in American society, looking at the tekki wikinistas, would agree.” (More about “wikinistas” below.)

But I do think the comparison illuminates. Foremost is the divisive impact both have had on their cultures. It is impossible to understand the American political scene, certainly on its liberal-left sphere, certainly in its most fractious moments, without being familiar withChomsky ’s influence. (Impossible as well to understand America as it is perceived by Europe, where he is generally revered.) In a similar way, Prokofy Neva has, for good and ill, had an enormous defining impact on Second Life culture. While he has his defenders, his theory also provokes strong social satire (examples here and here), and self-protective spoofing. (Many established Residents now cheerfully describe themselves as “FIC”; indeed, a planned visit by several dozen Residents to Linden Lab’s San Francisco office is dubbed “Planned RL Invasion of Linden Lab by the FIC”.) If it didn't exist before, the very resistance to the concept has almost dragged the thing into reality.  (As Resident Elle Pollack recently noted and ironically self-styled FIC member Aimee Weber more or less assented to.)

In a recent New Yorker profile of Chomsky, a peer described him as “the devil’s accountant.” Meaning— depending on your point of view— a demon of conscience who keeps ruthless track of a nation’s sins, to damn it, or a deceitful, self-serving inquisitor who sees only sin and corruption, even in the most virtuous actions. With his derisive contempt of his opponents and his relentlessly inflammatory rhetoric,Chomsky represents the furthest extreme of intellectual dissent possible in a free society. As such, he also represents what is perhaps an inevitable challenge to the very concept of an open community and its ability to foster free speech, when that speech practically clamors for its dissolution.

Others may perceive other parallels, but for now, I’ll leave it at those. 

If there’s any key difference between the two (and here I speak from some experience, having criticized Chomsky in past writing) it’s Prokofy Neva’s willingness to suggest tangible solutions to his pessimistic diagnosis. And to offer empirically verifiable predictions that might confirm or refute his analysis. (For example, whether Second Life's population begins to plateau at 40,000.) We’ll check back in a year to see if his prophecies are more Cassandra than crackpot.

For now, for the historical record—and more key, stripped clean of the personal scorn which were consistently threaded through Neva's Forum version, and Residents’ replies to them— the theory that accompanied Prokofy Neva’s rancorous rise and fall from the Forums.

Continue reading "FETED INNER CHOMSKY" »

MAKING LOVE


Phil_and_snow_kiss
Building a life together from the animation of desire (originally published here).

Phil Murdock had a hankering for his neighbor Snow Hare; to launch a romance with her, he hit on the most logical solution available to him: he got on his motorcycle and crashed it into Ms. Hare’s living room.

“Break the ice,” Phil shrugs. “Nothing like a motorcycle crash and a ‘sorry’.” He’s a brawny, bare-chested guy with close-cropped hair (not unlike the photograph in his First Life profile), and keeps a nickel-plated .45 crammed in the front of his leather pants. “It’s been love ever since.”

That was last June; their first month together in-world was a whirlwind of clubbing, shopping sprees, and building. Come July, they started creating custom animations to sell. Phil would design them offline in Poser, then upload and attach them to their avatars, so they could try them out. By that time, however, they both knew their feelings for each other were real and deep, and not just confined to their avatars. Trouble was, in real life, they lived several states and 700 miles away from each other.

And so to move things along, they hit on the most logical solution available to them:  they created a kiss.  Not just a friendly embrace, either; those already existed, anyway.  What they had in mind was a kiss worthy of the name-- full-bodied, open-mouthed, devouring.

Continue reading "MAKING LOVE" »

GRINDING THE WORLD

Moon_jump

Making the metaverse your skatepark (originally published here)...

The great thing about the Tony Hawk skateboard games—and this is pretty much true of every great game—is that when you’re finished playing them, the experience is so compelling, you see the real world for a time through the scrim of the gameplay. Spend a few hours pulling stunts in digital Tony Hawk land, step away from the Playstation, and for awhile there, the whole world outside looks like a skatepark, with every banister and railing a potential place to grind on, every sloping wall and street ramp your own private Ollie launchpad.I thought about this after bumping into the latest Jack Digeridoo joint, a superhip, intermittently dreamy skateboard video scored to Beastie Boys and Folk Implosion, featuring sweet grinds from rooftops of shopping malls, and high Ollies off the glass atrium in the Welcome area.

Damn, I realized, these kids have turned a whole MMO into a skatepark.

Tripper_tapioca

“I had used the skateboards available,” Tripper Tapioca tells me, “and I just wasn’t satisfied, so I made my own.” Tripper used to skate a lot in real life, so she had that experience base to work from; for reasons she prefers not to publicize, she hasn’t had the chance to skate much lately. So in her copious SL time, she began the month-long task of creating her ideal skateboard.

Her friend Nucleus Baron put together the eight custom animations she’d embed in her deck-- Ollie jump, handstand, and so on-- while she scripted a skateboard with five speed settings. At minimum, the end product is a fun, speedy way of getting around in-world at ground level—faster than running, without the vision limitations that come from getting inside a closed vehicle. (Tripper Tapioca once rode one of her own boards from Hikuelo to Luna on a single trip, something like the SL equivalent of skateboarding from Chicago to Venice Beach.)

But the real challenge is using the momentum and the ingrained physics of your avatar, to get extreme on the environment. When I watched Jack’s video, I assumed the precarious stunts in them were automated. Not so, says Tripper, who explains the method behind her wheels to me from on top of the Eiffel Tower aerodrome in Gray. (Because after all, if you can Ollie from anywhere, why settle for a shopping mall, when you can do it from a rusty air platform that’s 500 meters off the ground?)

“It’s not automatic, that wouldn’t be very fun to me,” she says. Tripper’s a thin brunette sporting a punk T-shirt and a Che Guevara silhouette on the back of her board. “So it’s all basically skill… like ‘Tony Hawk Underground’ in SL.”

Grinding_500meters_up

The skill, she continues, is mainly in timing and aim. “If you’re trying to grind a high skinny bar, you’ve gotta jump soon enough so that you make it up there, but not so soon that you miss the bar. And aim… you’ve gotta keep your board straight so you don’t fall off the side. Which isn’t easy.” She tells me she’s thinking of buying a whole private island, so she can create an entire skate city, with some kind of points scoring system, so skateboarders can compete with each other, and themselves.

For now, though, they’ll have to settle with the entire grid as their playground.   For that, Tripper recommends confidence. 

“If you think you can’t make the jump midway,” she advises, grinning, “you miss and fall."

EVOLVING NEMO

Under_the_sea
Off the coast of Hypatia and Themiskyra, a year-long experiment in artificial Darwinism continues (originally published here)...

Surina Skallagrimson once created a school of fish, but at the start, most of them were pretty damn dumb. Some of them would wander off and get totally lost, for example, while others were undone by the fundamental laws of Newtonian motion, and simply crapped out in mid swim.

So she did the most obvious thing: she killed them all off, pretty much. The ones that were just a tad less stupid than a box of rocks she spared, and replenished the rest that she didn’t. These she sent back to swimming, and the cycle began again. To all the failed fish, death; to the few that showed potential, a chance to join a new generation of the species.

Repeat this process a few hundreds times, and you really start to get somewhere.

“What you see here is the result of a year’s development,” Surina announces to me from the bottom of the ocean, while her new brood of orange and red clown fish (or, Amphiprion ocellaris) toodle around her. 

Education_in_natural_selection

Now these fish surrounding Surina Skallagrimson, they’re fish.  Other residents have created other species of sea life, of course, and land animals too.  But at best, they’re impressive sculptures of animal life*, and when they move (if they do at all), it’s only along a pre-scripted flight path, like old school animatronic sea beasts from Disney’s underwater sub ride. (It’s not uncommon to glance out from the shore of a Second Life beach, and see a pod of dolphins endlessly leaping out of the water, stuck in an infinite Flipper loop.)

Continue reading "EVOLVING NEMO" »

BUSINESS MODEL PROTOTYPE

Gadget_lightstorm_rez

Behold the latest in Second Life user-created content:  the high-tech startup business plan.

With a community so large and competition so potentially fierce, it isn’t enough anymore to create a cool thing and hope it catches on through mere word of mouth. No, you also want to do some advance consumer research, and when you’re about ready to launch your product, create a solid distribution and marketing strategy.

At least that’s the lesson I gleaned from a demo of Timeless Prototype’s Multi Gadget, a kind of nuclear-powered PDA utility that clips onto your ear, and comes with over 60 unique commands-- sort of an in-world Swiss army knife for just about every experiential aspect of Second Life. For futuristic combat roleplay, say, there’s a tear gas canister that knocks everyone in the vicinity in all directions, and an instant jail that materializes around the owner; for builders, there's several varieties of insta-bridge which appear at your feet, at a single-word request; for scripters, an “I’m busy scripting” thought bubble that appears above your head, so you can work in peace; for general fun, a giant lightshow that materializes in a single-word command. And so on. Pretty cool, all told.

But what really impressed me was Timeless’ business plan for the Multi Gadget, the end result of a year researching the market, and what worked within it.

Continue reading "BUSINESS MODEL PROTOTYPE" »

« May 2005 | Main | July 2005 »