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A DAY OF PETITIONS

I was all set to mention Project Open Letter, a Resident-run petition demanding technical improvements from Linden Lab, when I noticed the company had posted its own response, with a promise to address the grievance in full.  That progress achieved, please note another ongoing democratic movement that'll impact SL just as much, if not more.

Also, if you'd like to join an SL-based referendum on the impeachment of the President of Romania, you can teleport here on May 19.  No, really: read on.

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SURVEYING SECOND LIFE

Sl_demographics

Last month, the renowned market research solutions provider Global Market Insite conducted what is, to my knowledge, the broadest survey of consumer opinion of Second Life to date.  Of their nearly 10,000 respondents, just 479 were Second Life users, but even that number is one of the largest, rigorously collected sample of Resident opinion so far.  Their key finding for marketers, of course, is that 78% of those surveyed said real world advertising in SL would positively influence their real world purchasing decisions.  I reported on that yesterday for GigaOM.  But that was just one question in a much larger survey, and thanks to Jensen Gadley of GMI, I'm able to present the full survey here, after the break.

Their sample skews, I should note, toward relatively newer Residents: a full 89% have been members of SL for just a year or less.  For that reason, perhaps, the skew is slightly different demographically than Linden Lab's own figures:  66% of respondents are male, 45% live in a major city, and 51% are 29 or under.  (In LL's recent cumulative data, Residents are 59% male, and median age is 32.  Last year, at least, Residents activity was based in primarily in small cities, though that may have changed since.) 

Some highlights of the GMI report: 

- 65% have a college degree or higher; nearly 40% earn $90,000 or more in annual household income.
- 70% are married or co-habitating; nearly 60% have one child or more.
- Most respondents are relatively casual users, with 68% in-world 10 hours or less per week.
- Almost exactly half say their moral behavior in-world is slightly different than it is in real life.
- Nearly a quarter play as another gender (not too surprising) and as another race (somewhat surprising), and as a different nationality (quite surprising), while 11% have an avatar of a different political orientation (very surprising, at least to me.)

Again, that's just a sample.  The full GMI report after the break; read and discuss!

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Tateru's Monday Reality Mix

Gene_pool1
Cell games - exploring the interior of a Eukaryote cell.

Tateru Nino's weekly take on mixed reality...

The Gene Pool in Second Life takes the microscopic and submicroscopic and uses the virtual world to allow us to see and to interact, and with a little luck, to understand. Along with getting our feet wet there, we'll be stopping in to see Accuweather's new home in Second Life, and rounding up the recent mixed reality happenings, all after the fold.

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THE DAY THE MUSIC STREAM DIES

Savenetradio300x250 In two weeks, the soundtrack of Second Life will drastically change.  Because on May 15th, royalty rates for music streamed over Internet radio will increase by 300 to 1500 percent.  The impact on independent and non-profit Net stations will be immediate: most of them will simply stop broadcasting.  And because so many of them, like Soma FM, are played on numerous parcels throughout Second Life, much of the grid will go silent.  Some landowners will switch to Resident-run streams featuring Resident-only musicians, and that will be an unintended good.  Then again, most landowners will probably just switch to corporate-owned, ad-driven Net radio, and that's-- well, that's something else.  In any case, Residents choice of music they hear in-world will be drastically curtailed, and since music streams are so crucial to the community, to define who they are, and the places they create and enjoy, SL culture will be forever diminished.

US Residents can help prevent this.   There's a bipartisan bill that will put the kibosh on these rate increases.  Here's the site where you can get involved.  Read more about the royalty increase here, and contact your Congressperson here.

Update, May 3:  SL DJ Synn Mounier sends word that the deadline has been extended to July 15.  Read more at the "Breaking News" link at this site.  Of course, this just means there's more time to rally voters to stave off the coming collapse.

OPEN ARCHITECTURE INSIDE

Katrina_relief_sl_architecture

Imagine a place where disaster has erased hope; then visualize a world where rebuilding it from the ground up can easily be imagined.  What you're watching here is one of the latest efforts by The Arch group to raise the potential of SL as an architecture tool-- in this specific case, architecture for social good, in the form of a virtual model of a real home created for a Biloxi family who lost theirs in the wake of Katrina.  (The original was created in conjunction with the Open Architecture Network.) 

The SL recreation is the brainchild of Arch leader Keystone Bouchard. "My hope is that the Virtual Porchdog will serve as a catalyst for future OAN projects to be built in SL," he tells me.

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NEW WORLD CONTRIBUTOR HIGHLIGHTS

- The tragic end of a beloved Resident leads mixed reality/demographics expert Tateru Nino to contemplate the true essence of Second Life.
- Glamorous style columnist Iris Ophelia finds elegance in metaverse squalor, and trash in virtual luxury.
- In his ongoing review of SL's best games, Onder Skall fights dragons, races Go Karts, and takes quizzes.  And be sure to catch his in-depth, screenshot-heavy visit to the dark and sexy City of Lost Angels RPG.
- Got an event going on next week?  Don't forget to tell Rik Riel by Monday afternoon!

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WEEKEND OPEN FORUM (Updated)

Projects, Sites, Topics of SL Conversation, Weekend Events that didn't get to Rik in time-- post any and all here, and I'll highlight as many as I can in a front page update.

Update, April 28

Waters Dagger passes on a SLURL to a happy fun place known as "Furry Manga Land".  Speaking of which, the Japanese are beginning to join Second Life in larger numbers, and some of them are already creating jaw-dropping content.  Torley just posted an extensive update of several great sites/images-- including this cool anime-inflected machinima promo for a new locale.

Sick_machinima

Thanks, Waters and TL; keep the Comments coming, all.

FOR EVENT LISTINGS, REMEMBER RIK!

Rik_2_1

Contact him in Second Life as Rik Riel, or e-mail him on the broader Net as rikomatic at yahoo dot com, but if you've got an event you want him to consider for New World Notes' weekly events listing, he's this blog's go-to expert.  Just make sure you have the event info into him by Monday Noon PST, to best insure your chances of being featured in that week's Rik's Picks, which we usually run on Tuesday afternoon or Wednesday morning. 

More submission details, guidelines, and advice after the break.

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Onder's Game - Dragon Quest, Quiz Time, Go Karts

Gokarts_006

Onder Skall reviews some of the Grid's most intriguing games

I'm often surprised at the amount of quality content in Second Life that I find tucked behind a corner or even inside a single prim. This week I'm going to focus on three very different games that, if you didn't know they were there, you might have walked right by without ever noticing. Let's take a look at some hidden gems.

Name: Go Karts
Genre:  Racing
Creator(s): Sarg Bjornson
Estimated Number of Players: One to Eight
Gameplay: Deftly maneuver the track and outrace your opponents, speeding for the finish!
Top Qualities: Great carts, great control, really cool track.
Current Shortcomings: Still subject to SL's deteriorating physics, steering is very sensitive.
Where to Play/Buy: Prim Hearts

Go Karts are fun in real life because of the low center of gravity. You can make really sharp turns in them without worrying too much about flipping over, which means that you don't even have to be going that fast to get the impression of speed. None of that applies in SL, so I was curious to see how it all played out in the virtual world.

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Ugly is the New Beautiful

Wiregaze

Having just surveyed the latest fashions for Spring, Iris Ophelia sets her sights much wider.  Why are glittering jewels considered gauche, while some of the most stylish hangouts squalid slums?  The insightful fashionista answers that and more in a thoughtful pictorial essay that highlights the gorgeousness of metaverse grime.

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