THE WORLD FROM MY WINDOW: ARS VIRTUA IN DOWDEN
Kliger Dinkin is Ars Virtua's first artist-in-residence in Second Life, chosen in an open proposal request by the real world arts group to create commissions of metaverse art based in Second Life. His work in Dowden is a colorful and crystalline flood of imagery, words, and sensation, and he sent along a suitably rococo treatise to describe his creative process. That and more staggeringly gorgeous images and video from Dinkin's Dowden exhibit after the break.
« Organizing light in the time and space of the projected image »
An in-world exhibition showing the work done during an eleven week "artist-in-residence" program at the Ars Virtua New Media Center in Second Life. Direct teleport at this link.
"Real images from a virtual world. Made from interactive hyper-spaces--images, ideograms, models and text-- filling the gallery, an «Image-Space» (rather than a space for images or a space with images). Images project space, space becomes image, resonating on its surface, through its envelope and beyond its physical reach, to project atmosphere. Avatars merge in image, emerge through image, losing themselves in an image, of art, only to reemerge through it. The colors, lights and forms, the tensions and compressions of the space's force, superpose to project «Image-Space» as its primary atmosphere and not as background noise.
"Building three machines, experimental devices fabricated by-and-for
Second Life to read, write and learn from this synthetic environment.
Measurement is knowledge, and we can gain some by extracting in-world
information --objects, images, metadata-- decoding and understanding
this world, and subsequently generating the spaces capable of
representing this condition. Art made with materials that are in-and-of the metaverse.
"Teleports send avatars to distant Second Life territories to visit working project infrastructure, the spaces and machines designed to extract in-world data. This multi-sim installation confronts the five distant builds with the gallery exhibition, compelling avatars to pose the question, 'What is "real" in a virtual world?'
"This approach stands in direct contrast to most in-world projects that use Second Life as simply another node of a communication strategy. Instead, it capitalizes on virtual space's potential to become a unique representational, sensational medium. To this effect, it anticipates using synthetic environments (in general) and virtual space (in particular) as platforms capable of functioning as a highly accelerated cultural engine for the development of knowledge about space, time and materiality...
And where in the world do you call home? Take a look at the entire Window series for inspiration, read the details for submitting to NWN's World From My Window series, then send me a screenshot or video link of your SL home or favorite haunt.