Thursday, December 27, 2007

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2007 Predictions Recap: 4 Out of 10 Ain't Bad

I just launched an Open Forum for the future of Second Life in 2008-- go there to post your predictions.  I'll choose my favorite ten in a reader survey.

Before you do that, however, maybe you should check the predictions that were made for 2007.  Several were eerily on-target, a few more were near-misses... and the rest were inadvertent exercises in humility.  A round-up after the break.

2007_vote_tallyLast year, I offered some of my own, and selected most from reader comments.  Here's the ten we voted on-- result tallies in that image link on the right.

Server problems force LL to cap concurrent logins during peak periods. (A. Celebrity)

- Correct, caps began in Spring, as I recall.

IPO track, or major company buys/partners with SL/ LL. (A. Chamberlin, M. Vig, H. Au, G. Llewelyn)

- Arguably correct, with the resource-sharing partnership announcement made with IBM in October.

Regular SLers-- people logging in weekly 3 months after account creation-- passes 1 million. (H.Au)

- Off by half-- it's now a bit over half a million.

Clay Shirky says, "OK, maybe SL's not as over-hyped as I thought in 2006." (H. Au)

- Not that I'm aware of.

Peak concurrency eclipses 200,000 (H. Au)

- Off by quite a lot-- currently it's just under 60,000.

A non-profit charity raises US$100K through an in-world fundraising event. (R. Riel)

- Correct, thanks to the American Cancer Society, with $15,000 to spare.

Second Life-based income becomes taxable. (R. Ginsburg)

- No specific US policy posted. (Though it was true in Australia back in November 2006.)

SL is ported to a next gen game console. (C. Creeggan)

- Not exactly, though hacking the Wii for SL is arguably a near-miss.

A "Botter" crisis forces real Residents out of the world. (R. Baysklef)

- Arguably true-- my story on that later.

Linux distros feature the SL client as part of the code. (G. Llewelyn)

- Not that I'm aware of.

Of the reader suggested/voted questions, I'm calling 40% as Correct or close enough.  Considering all the variable at play, not bad at all. 

As for my own ten predictions, let's see:

- Peak concurrency will eclipse 100,000. - No
- Total registered accounts will exceed 10 million. - Yes
- Regular users-- defined as people who log in at least once a week three months after creating an account-- will exceed 1 million. - No
- Accessing Second Life will be made illegal in at least one country. - No, though the policy changes on sexual "age play" and gambling seem to have been moves to prevent that from happening.
- A Congressperson will formally introduce a bill which, if passed, directly impacts Second Life. - No
- The Second Life viewer will be open-sourced. - Yes
- A major party political candidate will open an official Presidential headquarters in Second Life. - Thanks to Senator Gravel and a small gold dragon, Yes.
- Linden Lab will announce plans to IPO. - No
- Linden Lab and/or Second Life will be purchased by a major corporation. - No
- Clay Shirky will write or say something to the effect of, "OK, I guess this thing's not as over-hyped as I thought it was last year." - No

I did worse than my readers with 30% correct.

Think you can prophesy better?  Try your hand in my Open Forum.

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Comments

Hi Hamlet. I've completed the "Tag" you gave me to post 8 Random Things about me, and I forwarded it to eight others. Hugs-

Hmm. Caps were *implemented* but I don't believe they were ever used. Linden Lab said they'd post an announcement if they ever had cause to turn the cap on. This apparently did not take place.

During peak periods, you're often given a log-in wait time-- I'd say that also qualifies as a cap.

RE: SL is ported to a next gen game console.

Um ... Can't you run SL on the linux partition of PS3?

glad that my prediction didn't exactly come true. i don't want to pay the irs anymore of my hard earned money! happy new year hamlet!

Debian I believe has SL available for download via apt-get, though not directly part of a distro CD/DVD (obviously, its too much of a moving target for that).

Source:

http://www.byteme.org.uk/secondlife-amd64/apt-get-a-secondlife.html

--TSK

I think it is actually pretty well accepted that income made in virtual worlds is taxable -- at least when it is withdrawn as dollars. The big question for most tax experts is whether it is taxable before it is withdrawn as "real" money.

Yeah, I'd wondered about that prediction's phrasing-- I think it's meant to be when the IRS explicitly says L$ income is taxable, just as they say about contest winnings, casino payouts, and other non-standard forms of income listed in our 1040s.

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