Weekend Dogfights Showcase New Combat Game System
Sin Trenton has news of a Saturday afternoon airborne party that'll debut a new P-40 Kittyhawk that showcases VICE, a combat system for infantry and vehicle combat in Second Life. According to Trenton, it'll provide competition to TCS (Terra Combat System), which has dominated the market for vehicular combat gaming since a competing engine went defunct. It's been a long while since I've watched a metaverse dogfight, guess there's a lot I need to catch up on. Read about it on Sin's blog (image credit also going to him.)









Not to detract from the efforts of the developers but I’m curious as to why anyone would want to attempt to simulate dogfighting within the Second Life world.
If realistic flight speeds are modeled participants would encounter a region crossing every 3 seconds or less.
Given the current unpredictiblity of sucessful region handovers that would certainly be a very unsatisfying experience.
Is there some aspect of SL flight simulation that I am unaware of? Have the fliers never experienced 'real' flight simulation software and therefore have no standard of reference?
Posted by: Ric Mollor | Monday, March 24, 2008 at 09:11 AM