As M. Linden himself acknowledges, Second Life's user interface is an imposing, intimidating, overly complex beast that contributes greatly to the world's 90% dropout rate. He says the company's laboring to improve the UI, but third party developers and entrepeneurs who depend on the SL platform are also attaching that problem. Today at 2pm SLT, metaverse consultant Dusan Writer will be in-world on the Metanomics show to present a L$800,000 award for a new "noob friendly" user interface for an alternate Second Life viewer-- details here on the Metanomics site. His bounty contest received numerous entries, and is often the case, individual elements from different submissions stood out. I asked him to share some of them-- take a look after the break. Which one do you think would do most to improve the Second Life experience, both for noobs, and for veterans?
"Allow User to Toggle Viewer
Damien Fate introduced the idea of a viewer where, with the click of a button, you can toggle between a 'simple' and more complex viewer.
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McCabe Maxsted rethought the prim editor, including 'windows' showing x/y/z coordinates and path cuts.
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Jacek Antonelli introduced a more robust inventory management system that allows you to sort, filter, tag favorites, and 'send' items to others or to folders.
Roy Cassini added context-specific help, in particular for new users. Mini tutorials built into the viewer give instructions on how to use interface features.
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Functions Grouped in 'Benches'
Rheta Shan created 'benches' for different functions - building, for example, or social. In this example, a work bench for taking photos and videos shows how the concept works.
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Vincent Nacon devised a menu within inventory for sorting, seeing and managing object permissions using a tick box system."