Mark Kingdon And The Openspaces Rebellion: A Chat On What Happened And Why, And What Happens Now
Image of Openspace region Winterfell Aislinn by Wildstar Beaumont found on the Openspace Flickr stream
Earlier today I had a long phone conversation with Mark Kingdon, new CEO of Linden Lab, in which we mostly spoke about the first grassroots uprising to test his leadership: the ongoing rebellion over the fate of Openspaces, which are currently set for a steep price increase in January. In the next few days, however, Kingdon says the company will post an update to this policy which will incorporate feedback from Openspace owners.
While Kingdon won't say what exact percent of the world is now comprised of Openspaces ("That's not a number we publish"), he acknowledges it's been a significant portion of SL's geographic growth. However, in response to Resident speculation that the price increase has a hidden agenda, such as preparing for an IPO or seeking further venture capital, Kingdon said this:
"We've been straightforward about our rationale," he told me. "The reason we're
doing this is because when we did a review of the land, we saw that there
were many, many, too many cases [of misuse]... That's the sole
motivation for this. There's no conspiracy theory or underlying
motivation... this isn't about making a short term bump in revenues or
cash. No hidden agenda."
Somewhat related to that, he spoke to a point mentioned in my GigaOM article about the protest, which described the steady decline of Premium subscribers as a subject of great concern for the company. According to him, my inference there isn't accurate: "That's one of the only figures that's going negative," he said. "You can't use that as an indicator of the overall health of the land market... Premium subscriptions are immaterial in our overall business."
We returned several times to the theme of Linden-to-Resident communication. "One of the things we don't have is a mechanism for more formal or regularly proactive dialog," he told me, "and I think that's the thing we've been thinking about before." This latest controversy, he suggested, will motivate them to do so even more.
After the break, Kingdon on more Openspace questions I put to him, including: the mixed message of prim allotments, Resident feedback (positive and negative)... and his plea to estate owners considering an exodus to OpenSim.
What advance land use research/surveying did company land manager Jack Linden do before announcement this price hike?
"We
know how they're being used, because the teams survey.... there's a
wide variety of usage of the land... the majority of the Openspace
properties are owned by larger multi-island landowners, and it's in
those cases that the land has been loaded up with more content and
activity than we anticipated... it's specifically designed for light
usage."
Isn't "light use" a vague definition?
"I think we need to put
more definition around it and be clearer about what we mean by it... I
think we articulated what the intention was [when they were first put
on sale]."
Didn't giving Openspace owners a several thousand prim allotment tacitly or even explicitly suggest they could build on them?
"That's a far lower prim count than our [standard] island
product... some of the larger landholdings you see, the content is far
more extensive than we expected."
What percent of Openspace owners were abusing their land?
"In
some cases they have beautiful builds so I'd hardly call that abusing
the land... I don't have a percentage of that for you, but it was
substantial enough that it led to us repricing the product."
What do you think of the Resident response to the announcement?
"We've gotten a lot of feedback from Residents. Some of it's been
painful obviously to read, and fairly inflammatory, and at least in one
case, literally inflammatory... [Many Residents have] put forward some
very constructive thoughts about how we can handle this and meet their
needs.... there's been some really constructive dialog with
landowners... we'll have a clear point of view about how we're going
to proceed in the middle of the week.
"This is one of those
things that's incredibly challenging, and we have an incredibly
passionate group of Residents out there who are very good about sharing
their points of view.
"... We got a lot of constructive feedback, it came in all forms... [such as]
incredibly thoughtful notes I received and e-mail from residents that
I've met before who put a lot of thought [into them]... I was really
impressed."
Why didn't you have any advance communication about a possible price increase with Openspace owners?
"I
guess what I'd say is... it's clear the product needs repricing, a lot
of folks have built extensive businesses [on them], so it's not like they're
going to turn the prim count [down]... There wasn't a lot of dialog about the
price change beforehand, but there is advance notice around the price
increase."
Were you expecting this degree of protest and anger?
"We're
always concerned about [it]... I've been here for six months but I've
remembered a long time before that the community has been incredibly
passionate... We expected Residents to feel
strong because the Resident community is so passionate. I wouldn't say
anyone thought it would be a non-issue. I don't think anyone here is
that naive."
Many educational
institutions "misuse" Openspaces based on the ambiguous definition of "light use". With education a core component of your strategy for growing
Linden Lab, won't this harm their trust in the company?
"I don't
think so. Read Jack's original announcement, I think he said that
educators who were having challenges should reach out to him.
Educators have long been a vibrant part of Second Life and are doing
some really innovative stuff."
In retrospect, would you have done anything different with this Openspaces policy?
"One
of
the things I want to be thinking about is how we get a more continuous
dialog going with Residents, because one of the challenges is that we
have such a large and diverse population... we're too large to have
conversations Resident by Resident... when you get to a certain size
(and we're still a small company) how do you put in place some
approaches and processes that enable us to have a thoughtful dialog
with our user base?"
What would you tell angry estate owners who are now considering moving their land to OpenSim?
"[Second Life]
is a large and vibrant platform with a very robust economy, we're
making really significant investments to make sure it's the best
platform... I think that's worth their focus. Think about how much
land mass has grown... so even with the added burden placed on the
substantial [land] increase we've improved our stability... our
customer ratings have been extraordinarily high. I'd hope that all of
the Residents look at the commitment we're making and the size and
health of the in-world economy. And we're focused very much on
improving the experienced for new Residents. So I think we're focused
on the right things."
Note: My questions have been slightly edited for clarity, but Kingdon's quotes are direct citations. Many thanks to Residents who offered question suggestions for this interview, especially on my Plurk stream, including Crap Mariner, Alidar Moxie, Night Flower, and CodeBastard Redgrave.








NB: Jack Linden in his most recent in-world office hours meeting said that the total number of sims on the grid is +/- 32,000, of which 5,000 are Linden mainland and 13,000 are openspace.
Posted by: Vivienne Graves | Monday, November 03, 2008 at 06:18 PM
So with the new price will the concept of "abuse" be ended? Will the new price mean these new sim types can be used for whatever the owner wants/allows?
This is a serious clarification that LL needs to cough up. Otherwise we are stuck with higher prices and subject to punishment for using them for more than a Robinson Crusoe island with a palm tree on it.
Klingdon needs to state this without ambiguity.
It is either Yes do as you please paying the higher price or No pay us more but they are still not supposed to be actually used.
Posted by: Ann Otoole | Monday, November 03, 2008 at 06:32 PM
They really need to clearly define "light use" and provide the tools to determine if a sim is in compliance or not, then have Torley demonstrate it in a simple video.
Posted by: Crap Mariner | Monday, November 03, 2008 at 07:17 PM
Isn't there any other photograph of RL Mark Kingdon available out there? Kinda of getting tired of always seeing the same official corporate pic, with the perfect lighting, the softened resolution, the rosacea spots removed, etc.
M. Kingdon looks as rigid on this picture as he is on the pricing issue.
Posted by: Christophe Hugo | Monday, November 03, 2008 at 07:36 PM
Quote: "You can't use that as an indicator of the overall health of the land market... Premium subscriptions are immaterial in our overall business."
Premium subscriptions are linked to mainland land. Hardly immaterial ... rather quite relevant in the context of the pricing change.
Posted by: Erasmus Hartunian | Monday, November 03, 2008 at 07:59 PM
Actually Klingdon said a mouthful about Premium accounts Erasmus. It is now the official position of Linden lab that Linden Lab could not care less about Premium Accounts. If 100% were canceled then it would not matter at all. If all mainland was abandoned then it would be "immaterial in our overall business."
So to go along with this statement by the Linden Lab CEO
1. The technical Support staff of Linden Lab should be looking for new jobs because technical support is "immaterial in our overall business."
2. If you own mainland then dump it now because mainland is "immaterial in our overall business."
Personally I now must question this Klingdon guy's experience for having made such a total gaff that can be endlessly spun in negative circles. I know that is not what he meant. But he needs to not say anything unless it is a prepared statement that has been fully thought out in advance. And for a total nobody like me to be able to pick up on that makes it all the worse rofl.
Mr. Klingdon,
Would you care to rephrase that statement in a manner that ensures it is relative only to month over month metrics?
Sincerely and with all the humor befitting a late night entertainment talk show,
Ann Otoole
Posted by: Ann Otoole | Monday, November 03, 2008 at 08:26 PM
He really has no clue about what a community killer this is.
Posted by: Argos Hawks | Monday, November 03, 2008 at 08:26 PM
As someone who recently bought three quarters of an open sim.......I had no idea that there was a restriction on the amount of prims that should be used. Hiking up the prices because of over use of prims is obviously an excuse to make more money.... If not, then a system could have been put in place to prevent this. As in..... a set percentage of prims allowed to be used in the open sim. If a land owner goes over that percentage then charge a penalty fee......But leave the rest of us alone. Also... it should be very clear that it is an open sim....when you buy it. The light usage means nothing! I actually took it to mean not using it for commercial, or placing mega prims.
Posted by: Georgette Barbosa | Monday, November 03, 2008 at 08:33 PM
I'm not sure I've ever seen a company in more desperate need of a Public Relations division than LL.
If I rented a house in RL, and moved vast quantities of furniture into it, or started running a business out of it, my landlord could not raise my rent. He or she could only begin eviction proceedings if I were in clear violation of the stated terms of my lease.
What was clear here? LL offered lower-prim sims. Note to LL: if you do not define "light use," we will figure the low prim count is what you mean. So everyone in OS-world figured they were fine. Until the unexpected bomb dropped.
Communicate. The sense is that if LL wanted to preserve the billing rate on the OS, they could have easily laid out the violations. They managed to police the ad farm situation when the decision was finally made, so the protestations that this was the only course of action open to LL rings just a bit hollow.
I don't have a dog in this fight. I have never owned an OS, nor do I rent on one. I've just had yet another business downturn as SL goes through yet another entirely avoidable upheaval. When this one settles, I'm sure I can look forward to another crushing series of rolling restarts.
Ever onward...
Posted by: Rusalka Writer | Monday, November 03, 2008 at 08:43 PM
I am completely against the use of the word "abuse" in connection with the "use" of the OS's. I don't care if they stated was for "light" use, without defining it. They gave us 3750 prim and this is what people is using. I myself called customer support in chat asking for advise on usage of OS before building on them, and they told me OS could sustain up to 100 avatars but the optimum was no more than 30. Where is the abuse? The abuse is on the part of LL that first has promoted the product and now can see $$$$ and wants to increase the fees. It's time to stop the abuse story on the part of the users and start talking about the abuse story from LL.
Posted by: annemarieperenti | Monday, November 03, 2008 at 08:43 PM
Never ascribe to conspiracy what you can ascribe to mere stupidity.
LL shifted a goodly portion of land renting residents (there's more of them than land owners on the mainland these days) to the Openspace product through low pricing and easy availability.
It robbed these people from living on full prim sims both mainland and private - and we're going to lose a large number of these people as many now are shy from investing in any more land *anywhere* in SL. In fact I think we are *already* losing people from this, and content creators I know, who are dependent on land sales (prefabs, furniture) are reporting lower sales after the announcement.
As a content creator who is looking at a sizable attrition for my furniture products, you bet I'm pissed.
Posted by: Hypatia Callisto | Monday, November 03, 2008 at 08:58 PM
Linden Labs has is revenue stream mixed into too many aspects of SL to be considered either a hosting company, a virtual land seller, or a virtual 3d modeling creation software developer, or the manager of a 3d virtual club membership list. They're all those in fact.
These business model adjustments I think are the core problem in the relationship between LL and its 'active' customers - sometimes you just want a solid 'this is what you do and what I pay for' relationship with your service provider.
This is really the equivalent of any other service where the provider tells the customers 'some of the other customers are abusing services so we have to raise the fees, rather than adjust say, usage limitations, or other things that would not result in expanded fees'. Would any other service expect that they would still have a large base of customers after this? There's been plenty of constructive suggestions. The best one I can think of is: LL, stick with a plan. These upheavals that are thrown in every so often drain the energies of everyone involved.
To a degree I'm kind of tired of really suggesting anything at all. LL will do as LL does, and everyone decides whether or not they want to continue to play in LL's private universe.
I'd love to keep my openspace sims to keep developing projects, but now need to change up everything once again.
In some ways, I'd prefer LL not listen to anyone's feedback (see how easy that was step one accomplished) and develop a solid multi year plan and relaunch a SL 2.
Posted by: Zain Slade | Monday, November 03, 2008 at 10:12 PM
If premium subscriptions are "immaterial" in your overall business, then how about cutting me a break and STOP CHARGING ME FOR IT, just to live on your benighted mainland?
It may be meaningless to you, but it's not an insignificant sum to me. I'm sure you spend that much and more on a single lunch.
And yes. Give up on the "abuse" thing. If you didn't want people putting anything on the OS land, you shouldn't have given them the prims to do so, not to mention then saying, "Hey, these open spaces are better than we thought - here, have twice as many prims!"
Just say you want more money. Or say that for some crazy reason, you thought people wouldn't actually use the prims you gave them, and then doubled for them.
But at least take responsibility for your own mistake.
coco
Posted by: Cocoanut Koala | Monday, November 03, 2008 at 10:14 PM
If there's one constant it's that whenever the lindens give us a new tool we use it to create..... lag. It's what we're best at. Opensim has shown that you can have as many prims on a sim as you want - the prim limits are an arbitrary number.
Unless you're an expert builder however the prim limits are a sensible precaution as it is difficult to design a well tuned lag free build.
The lindens know we're happy making lag - they have watched it throughout the history of SL. I can believe that the lab as a whole may have underestimated how much "abuse" we would create on the new voids.... but i can't help imagining that _someone_ at the lab all the while was waving their arms about shouting "Noooo!" when the new void policy was unveiled.
Let's face it, they screwed up.
Posted by: Pavig Lok | Monday, November 03, 2008 at 10:54 PM
It's been more than obvious that LL doesn't actually play this game and manages by spreadsheet when it comes to the land market. The obvious unfamiliarity with the market and what moves is patently clear.
I am willing to open my mind to the possibility that the extra space is worth a premium above and beyond the 1/4 sim prim limit, but not 67% more since what you can do with it ultimately boils down to prims.
The intellectual dishonesty here is appalling. It's a money grab, plain and simple. Getting more money doesn't address the stress of usage in a smart manner, it obliterates the demand for this product, since it is more efficacious prim for prim to buy a full prim island at that rate, and makes it so that it this product is mainly viable for use as a rental to a number of different people - the kind of "abuse" it is supposed to prevent.
We'll see what happens.
Posted by: Cristalle Karami | Monday, November 03, 2008 at 11:55 PM
... oh a technical explanation to justify my flippant remarks above.
Back in the old days of void sims one bought them as a group - in fact you needed to buy a full sim first and ask it to be split into 4 void sims. All four of those sims ran on the same server in the slot usually reserved to run a single normal sim. So each void in a group got 1/4 of the resources... well not quite... it's more acurate to say that all four divided up the resources of a normal sim between them.
Four void sims sharing the prims/bandwidth/processing of a single sim was quite a nice thing. They shared the positives and negatives alike. So they also shared lag for example on the bad side... but shared population limits on the good side - you could fit a whole sims worth of people into a single void without causing problems as long as the other voids in the group were mostly empty.
Because a single client owned all four voids in a group they could be managed - if one lagged all lagged so you knew the mismanagement was your own and you could tweak the troublesome sim.
One bonus of voids in a group all running on the same server was that sim crossings (in sailing ships or vehicles especially) between voids in the same group were always absolutely seamless - better than normal sims even... so voids were perfect for sailing about in.
Several months before the "new open spaces" changes, and unanounced by the lab, void groups ceased to be locked to the same server slot. When a sim resets it can go migrate to another server somewhere - geography isn't important, and sims right next to each other might actually be housed hundreds (soon thousands) of miles apart in different LL colabs.
This is why sim crossing sucks - walking one foot in SL might mean jumping hundreds of miles down optical fiber to a different server farm irl... why we usta end up with a boot up our behinds when we tried at times, like Jeff Goldblum in the fly, only not so cool or drippy.
Anyways suddenly void groups weren't groups anymore so lost the benefits of all running in the same server slot. This is before they announced the new void product, so let's see what they lost in the process... and probably should have noticed:
* When a single client owns a group of void sims they can manage them as a group - their lag is their lag, it can be debugged and no witch hunt is required to find out who's abusing it - lag is the fault of the owner every time. When voids were sold individually - in fact before that when voids were "deregulated" and a group could run on any old bunch of servers rather than all on the same slot, that link broke. Your lag was not your own anymore.
* When a void group (which is one sims worth of resources) is owned by a single owner, it only needs single owner support, like a normal sim. If a sim slot is used by four single void owners then it's 4 times the customer service for the same resource as a single normal sim.
* Void neighbors are an issue; Let's look at it this way - a single sim has 8 neighbors, and some of the resources to run a sim handle that bit, border crossings, etc. A united void group has 32 neighbors (4x8) which means 4 times as much neighbor traffic to handle.... but if those voids run as a group in the same sim slot on a server, a lot of those neighbors are the server talking to itself rather than the whole sl grid. If however like now, those voids all run on different servers, one sim slot produces 4 times the network traffic of a normal sim talking to all it's neighbors.
* Void sims were originally tuned conservatively, but they pushed the limits when they started selling the new product. In the olden days when you split your sim into 4 void sims you didn't get a whole sims worth of prims - you got 4x the land area, but less than 1/4 of a sims worth of prims on each. This was probably sensible as, with extra sim neighbors, the possibility of more avatars overall, and much larger borders, void sims probably needed to run a bit conservatively. The new void product increased these limits much closer to a full sim worth of prims etc, but obviously disregarded the extra things a void group needs to do to survive.
So long before the new void product was announced the lindens had already put in place many of the changes which should have rung alarm bells around the lab that all was not well with open spaces.
Personally I know at least some of the lindies knew as I was at their office hours months before the new openspaces product was announced winging about the way grouping changes had effected performance issues in void groups rezzable had bought specifically to take advantage of the nice border crossing qualities they previously had. At that time they had started showing problems already - months before any announcement from the lab!
The infamous "privateer space" was to be another void group at that time, and Aley Arai and I had extensively tested the qualities of void groups for a low lag vehicular space sim based on the oldschool space traders - but the changes broke the Privateer design and it had to be reworked vertically rather than horizontally over a 4 sim void group. Unfortunately Aley has since left SL due to other issues with the lab.
It's not all wine and roses when a new product is rolled out in a system as integrated as the SL Grid, but they have staff who know and can see the train wreck long before it derails. Technically, whatever their public excuse may be, we and some folk at the lab saw the current crisis coming long before the new product was even announced.
Just my two cents as always .. :) Pav.
Posted by: Pavig Lok | Tuesday, November 04, 2008 at 12:37 AM
What strikes me in this interview is Mr Kingdon constantly evading the questions and replying with his "communication" stuff. Reading the Linden labs forum, I on the countrary see constructive and balanced proposals from the residents, which could solve the issue while keeping with the interests of the ones and the others. This autism is also very common at many levels of Linden labs, and can be seen especiallly on the JIRA where a vast majority of bug reports are simply ignored. Ignored also are the much more serious issues of gratuitous crashes and chat misfunctions.
This makes me very pessimistic on the future of Second Life. They say that they are financially healthy, but even this is not a protection about such an irrationnal management.
Second Life is a marvellous tool, and I just don't want to see my dreamworld messed with such futile disputes, or threatened of disappearance. Where I live there are about 30 opensims, and most of them will simply disappear, their owners being unable to affort the increased cost.
Posted by: Richard Trigaux | Tuesday, November 04, 2008 at 12:54 AM
Assuming that Vivienne's quote above is right, that's an extra US$625,000 per month that the Lab is asking for void sims.
A server full of regular non-mainland sims runs takes in US$1,180 per month. A server full of void sims takes in US$1,200 per month, and under the new policy will rise to US$2,000.
Now, given Pavig's technical information (which I believe is correct as far as I can see) Linden Lab is asking for an extra half a million US dollars per month (well, a bit more) without any announced plan to address any of these problems with void sims -- as far as we know at present, nothing about the situation with void simulators changes when the new pricing comes into effect.
Posted by: Tateru Nino | Tuesday, November 04, 2008 at 01:00 AM
There is absolutely NO REASON why Open Space sims should be more than 2.5 times the price per prim compared to regular sims =_=
Even if Linden would allow 15000 prims on open spaces and upped the servers to class 5 ... I see NO REASON why Open Space should be more expensive than any other land.
End of story!
Posted by: Don Duke | Tuesday, November 04, 2008 at 01:43 AM
Feels like spin and hype, looks like spin and hype...er must be true?
From Jacks's 2nd post (http://blog.secondlife.com/2008/10/29/update-regarding-the-openspaces-announcement/) on void crisis "And we’re not saying that everyone is abusing resources." But they are saying everyone should pay for it.
I still am amazed that Linden is admitting that they control control usage on their products. Is this really some pathetic attempt at getting sympathy? oooo we just a little tech company and really we are trying to figure out the right way to have a dialogue with all the caring residents--this is nonsense.
Linden Lab at least in my direct experience--does not reply to emails about customer issues. Linden Lab is not willing to have a discussion about the our future on their grid.
Face it--this is all crap from Linden Lab. They are repositioning to the enterprise, education, government markets and all they want to do is milk the "consumer" market for more cash to fund their operations. Expect this Big Spaceship to be about a complete rebranding of Second Life and a new set of offerings that will be highly competitive with content creators and landbarons.
Posted by: rightasrain | Tuesday, November 04, 2008 at 01:54 AM
oops typo--3rd paragraph in my comments--should be=
"Linden Labs is admitting that they CANNOT control usage on their products."
sorry typing faster than editing!
Posted by: rightasrain | Tuesday, November 04, 2008 at 02:05 AM
About this quote from M
"there's been some really constructive dialog with landowners..."
Ummm, what dialog with landowners? There's been no dialog from Linden on the forum that they told us to use. Is he talking about the few inworld sessions?
And exactly what's been constructive? Lots of residents have made suggestions, but Linden just says maybe, we'll get back to you.
Is that what he means by constructive?
Posted by: Firelight Simca | Tuesday, November 04, 2008 at 02:14 AM
and wtf is this about Hamlet? "our customer ratings have been extraordinarily high"?
Does that mean they actually did a survey? Or is this some nonsense from the concierge desk in the processing of openspace orders over the last 5 months?
Posted by: rightasrain | Tuesday, November 04, 2008 at 02:34 AM
I am proud of the residents who voted on the Jira issue. At this point there are 3895 votes. I posted that as an attempt to form a protest without being rude or angry although I am upset.
M says he does not think this will bother educators and non profits.. I wonder if he could have made this announcement at SLCC in full view of the community who attended, the majority of which were professional educators.
Will all respect, because I love Second Life and I do not want to see it wounded, I hope the rethink this decision.
The SL communities he spoke of with open space sims probably work harder than the lindens who "survey" to keep their content within the stated terms.
If there is a problem it will not be fixed by price gouging residents during hard times. CEO's need to realise some people dont have extra cash to blow.
Rants aside I have sent my respectful thoughts and suggestions via notes to M, and Jack, I know this is a business not a charity, but I still think poor decisions were made.
Posted by: Cathereine Night | Tuesday, November 04, 2008 at 02:42 AM
M says:"I think we articulated what the intention was [when they were first put on sale]."
Yes, they (concierge Linden representatives) articulated this by telling many estate owners it was ok to build residences etc on these islands.
and then there is their own documentation https://support.secondlife.com/ics/support/KBAnswer.asp?questionID=5198- an FAQ "Frequently Asked Questions from Beginning Landowners", which while 'recommending' the usage for OS regions, states specifically "While they can and have been used in other ways...." Sure they don't 'recommend' other types of usage, but they specifically say you can use them for other things - geeze M Linden, get your facts straight on what exactly your company has done before opening your mouth and spouting the company line.
Posted by: Chaos Mohr | Tuesday, November 04, 2008 at 03:46 AM