High above the Second Life region called The Unknown is a small dark island floating in the sky, which is an unlikely location to build a meth lab. Unless, say, you're roleplaying a drug dealer with a dirigible-- or as it turns out in this case, you're a metaverse developer who wants to demonstrate SL's utility as a simulation training tool for individuals who need to recognize real meth labs.
"We hope to encourage use of SL for training law enforcement and social workers," Fred Fuchs (Gus Plisskin in SL) explains to me. Plisskin is the founder of Firesabre, a consultancy that showed off the lab during last month's virtual worlds conference at Wharton. (Above 20 minutes into the video at that link.) "We found that a walk-thru helped other types of clients think about ways they could use SL." It's also one of the more innovative real world applications of Second Life I've seen. Unless you've visited several actual meth labs, it'd probably be difficult to immediately identify one (as opposed to, for example, a kid's high school science project), and photos would likely not convey the whole meth lab gestalt as well.
Firesabre's lab was built based on photos from police websites, Plisskin tells me, and the accuracy of the simulation is derived from his experienced as a contractor with NASA. "I wrote simulations for the International Space Station," as he puts it, "Accuracy in simulations is 'my thing'."
The lab as I said is located high above Firesabre headquarters, though experienced SL explorers will know how to find it: direct SLurl teleport at this link.