Friday, July 03, 2009

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Why Was SL6B So Sparsely Attended?

SL6b

Daniel Voyager documented some interesting visitor stats relayed by Philip Linden during his closing speech at SL6B, Second Life's massive, official birthday celebration: "Over 17,712+ visitors have visited the SL6B regions since the gates opened on 23rd of June 2009. Since opening there have been over 23,662+ hours spent by Residents exploring the SL6B regions." That's quite an impressive number-- except when it's compared with the number of Residents who logged into the world over the last seven days: 580,094. So if my math is right, of all the half million-plus Residents who went in-world, only about 3% attended the official birthday, and those who did only stayed for just over an hour each. I'm genuinely perplexed. Was there an excess of sim downtimes in the regions? Did the hundreds of Resident-made SL6B installations (many very great) overwhelm potential visitors? Or still worse a possibility, is it just the case that vanishingly few active Residents consider themselves part of a broader world worth celebrating? Image via Nika Dreamscape's SL6B reporting.

Update, 6:25pm: Veritas Raymaker has some interesting thoughts from a SL6B participant's perspective, including: "If you think about it properly, the future of virtual worlds [this year's theme] will actually be likely transparently integrated into everyday life, much like the telephone and television are today. How does one then express this self-same transparency, by making it explicit in one's exhibit? There is a very big paradox here."

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Comments

Mako Kungfu

Oh... it's over? Lol. Oh well. Threats of lag, rumors of content theft/bullshit drama and lack of specific enticement shoved it to the bottom of my mental possible-interesting-things-to-do list... and so I never made it. Plus, I remember wandering around SL5B pretty bored and basically alone (and an empty Linden fairground seems less fun deserted circus and more corporate convention wasteland). Things are such a mess lately too -- wasn't SL6B opening weekend the "emergency maintenance" Saturday that SL basically ground to a halt for many residents?

landowner

We're all parked in Zindra camping spots while our tickets wait to be processed.

Sioban McMahon

Most of the time I spent at the SL6B areas was spent building our exhibit, DJ'ing a shfit for the celebration, or at the events at our own exhibit area. I explored some, but I found the theme to be sort of off putting. The black skies and glowing objects tended to start to blur together after a short while. I think the theme actually limited the creativity of the exhibits this year. It was kind of cold and lonely, beyond the events.

Not a reflection of the creativity and fun that you can find across the grid just exploring on an average day.

Those complaints aside, I loved the live music.

Ran Garrigus

I think it's Tateru Nino who noted that the last birthday bash was much more visited, as well.

I dropped by, but I can't say I spent as much as an hour. I think in part because it did feel incredibly overwhelming. So many things you could see, you sort of end up feeling like you don't want to see any of them for some reason. Perhaps if there had been a series of posts from organizers/blogs highlighting different things each day, it would have sparked more interest?

I did appreciate the tram system. That was cool. And the central party hub was neat, another lovely architectural design from Prad Prathivi.

LittleLostLinden


I was wondering the same thing. I went to some of the sims for sl6b and there were like 10 visitors. It seemed like a complete NoShow. I definately think the whole Zindra move had a bunch of people upset around the same timeframe the event was held and there just wasn't anything really worth attending at the events. I was bored off my *** to tell you the truth. I spent less than 2 hours wandering around at the nothingness.

Lindens, give us something good, like extra performance that could be gained from nuking all the bots\campers\bots disguised as campers.

Give us some lag free places to go to, give us some more eyecandy like windlight did, give us some more attachpoints, but most of all, performance, performance, performance.

I'm tired of being required to have distance draw so damn low and having to watch everything fill in like a slideshow. I have a fast machine and want faster response from SL.

If the 40% of resources being wasted for bots and camping were diverted for us to use inworld, that might be something we could actually feel. I get sick everytime I think of all that server performance just sitting there, being wasting on bots and campers. What a pity.

Anyway, Sl6B was a letdown this year, hopefully next year it will be better. Maybe some bigger name performers, I dunno. Something. It was a sparse event this year that is for sure. I kept glancing at the map all day wondering where everyone was, but at the same time wondering, what is there to do at this event. Oh well.


Adric Antfarm

The whole thing had a black green dark feel to it that was kind of a downer (and yes we know you can it make it day).

Prad's thing was good but needed a ton less holes where you walk.

The numbers thing was evident by exhibitors trying to drag you in.

Structure was nonexistent and the theme was lost on me in a world where users are supposed to drive content being boxed in. You couldn't find anything and no one likes walking on train rails while you do wonder.

I would say an hour is really about right. I spent a bit longer because I was determined to get something for nothing but an inventory full of sombreros, pens, and cake I cannot eat is it. Open Sim, AM Radio, and Linden Bears were the only great swag I got. Oh - the adult > kid machine gave me a little me but I am holding off until the mobs disperse.

All that aside -

I'm not sure anything (Bay City's 1st, the adult move, or this) is ever going to be cheered on, so I am measuring success in the lack of disaster. Bay City's parade was in slow motion, a float ran over and dragged me, and you couldn't teleport in on the first 324 tries. This went much better.

Blau Rascon

Lack of SL6B TG stuff explains my lack of interest.

I'd love to have gone, but we got nothing this year. We got a build sim that only select residents were allowed on.
Not much else.

Valentina Kendal

one reason for me - too much stuff!! there is almost no ability to tell by looking which things will be boring and a waste of your time and which will give you a 'gee whiz' moment. When I am overwhelmed with choices, and not information, I leave. I thought the same about SL5B too.

Caliburn Susanto

Because it was BORING, laggy, cluttered, confusing, uninspirational, dark and dismal, and frankly mostly butt fugly. Like being lost in a giant junkyard of metal and plastic with moving parts and no point.

I went five separate times TRYING to like it -- rode the tram all the way around, took it region-by-region carefully examining content -- trying to see it as a celebration not a heap of nothing, trying to find something worth photographing, trying to find something worth (at least) shopping for. All one big nada.

If it had looked and felt like Extropia used to look and feel -- futuristic, bright, room, optimistic -- then it would have been an enjoyable experience.

For this Second Life "fan boy" it was a big big disappointment. Sad, really. :-(

The OmniPrim

I THINK I FRIGHTENED THEM OFF BY BLASTING THAT ROBOT EVERY DAY.

Ox Xeno

I tried to go...but Linden Labs rolled out the new viewer at the same time. It messed me up, I had extreme difficulty getting on. Only succeeded 1 in 30 tries to get in world.

By the time I figured out that, while I worked just great with the old viewer, in the new one I have to unclick "Basic Shaders" in the graphic preferences or I crash, SLB6 was over.

No warning given. No rollback path given in case we has issues with the no viewer. My help desk ticket STILL has not been acknowledged...been almost 2 weeks now.

Poor strategic timing, combined with even worse customer service/tech support. It doesn't shock me at all that SL6B was sparse.

Elsbeth Writer

I agree with the dark and dismal comments. I expect a birthday party to be bright, colorful, joyous...this one was definetely not.

I, too, spent very little time wandering around there. It was depressing and I don't come inworld to be depressed.

Hope the Lab is listening.

spyvspyaeon

lol "LittleLostLinden" pretty name.

I were there too, hosting the MAG, we spent some days with no no visitors on the SIM. Seems that u r right. I'm not following that issue Zindra, but I know what people complain on SL, all stuff that is commented up here.

Shockwave Plasma

I went a few times and the lag was terrible.

But when I looked around at the displays, it was difficult to know what it was for, who did it, and why.

Pretty much as what Valentina Kendal said.

Ordinal Malaprop

I did not attend because I recalled what happened the previous year, when my efforts to attend resulted simply in boredom, and I judged that little had changed, an impression which was just cemented by the 2008 Boring Life. And you know, it seems as if I was right there.

Jovin

A bunch of intermittently compelling creative content spread over many sims with few visitors yet plenty of lag - that IS Second Life isn't it?

Why recreate in microcosm what we already have, how is that a celebration? Why not create something smaller and visit-able with a sense of purpose?

Desiderata Dembo

Remember that SL was more or less shut down for an entire weekend. I visited a sim, and found the whole thing completely cluttered and really had no idea what I was looking at. As a casual visitor, kind of curious, it really was not worth the time spent waiting for everything to rez. Once a bit of it did finally rez, all I saw was an astonishing overuse of glow.

Can we complain about Hair Fair now?

LittleLostLinden

Guess from the responses here it kind of confirms what the 'B' in SL6B really stands for (SL6Boring).

Better luck next year.

CyFishy Traveler

I only went last year 'cos the Quantum Tribe folks had a space there and were doing their DJ sessions there for that week. I had a pleasant enough time there, but there was very little about it that had me thinking "Wow! I can't wait to do this again next year!"

So I didn't.

Arahan Claveau

The annual SL birthday celebration has always been pretty uninspiring, not much incentive to visit really, although I always do in the hope of finding something above mediocre.

A wise man once said (I forget who) "why bother? it's just a corporate lag-fest".

Burning Life however used to be excellent but the last couple of years due to chaotic organisation and silly rules and regulations it has been a disaster. Sad but true.

The most exciting events and locations in SL are always independently run, I don't think many residents, particularly the artistic community, feel they have much support from Linden Lab.

Senjata Witt

I am a live performer in Second Life. I was booked to perform at SLb6. (I did in fact do so.) However- I was not told until the last possible moment that although I had been hired to play a "tips" gig, (no fee, audience gratuities only) I was not to be allowed to rez a tip jar. That's odd... I inquired about this an was further informed that NO one was permitted to do so, including the staff of the radio station hosting the event, and that beyond not paying anyone for their time and effort promoting LL's product, essentially, no one was to be PERMITTED to be paid, even by appreciative visitors. Why, after all, the fuss? Venues and sims have tippers all the time! It costs money to support and run a sim! The why, I gathered, was that LL themselves had tipjars out. LINDEN LABS??? Seriously? A fully for-profit company, with their hands out like a charity, and bullying everyone else into not horning in on their profits. I was appalled.

So. When I performed, I did not post. I didn't invite a single fan to come and partake in this little self-appreciation fest LL had arranged to tell everyone how terrific they are, while they bent all the volunteers, exhibiters, and performers over a rail and fished in their pockets for any stray coins that might be hidden there.

BOO to SLB6, Said I. Not that anyone was listening... but then again, maybe some were.

Otenth Paderborn

Ditto to all the above.

I did visit, twice, briefly, because of specific SLurls to builds promoted in my regular SL web reading. The first time, I flew around a bit nearby, but found nothing worth staying in the dark, laggy, confusing neighborhood for.

And really, isn't it likely that the future of virtual worlds is *not* Second Life? The future of virtual worlds will owe an enormous debt to Linden Lab, but unless they start making some better business decisions, I doubt they will lead the way for long.

Ann Otoole

I went a few times. fell through that prad build every time. The opening keynote was a turn off with the sims set to help islands so only mentors and lindens could teleport in. real funny.

There just isn't much of the old SL spirit left in SL since about one year and a couple of months ago.

Austin Welles

To be honest I saw the blurbs about it but never felt much of a desire to go. Is this good or bad, I am not sure. Does it matter and is it a reflection of some dissatisfaction with Linden Labs or Second Life? I don't think so, people are going about their SL lives as they would. What would be the percentage of people who would attended the birthday of an average size American city? Not a small town celebration but one where the population was significantly large say like, Grand Rapids, MI. This wasn't a milestone one like 5 or 10 yrs it was 6, not a big deal. Years 3 and 4 were big because it was still celebrated by the early adopters and those were significant because it solidified the viability and possibility of an on going project. Many here now i think have come to take the whole thing for granted and the only time Linden Labs falls onto their radar is when the grid starts to show signs of stress or some policy ie adult content or land pricing, is dropped from the heavens: otherwise they are shopping, chatting, dancing, building, designing, romancing, gossiping, arguing, helping, healing, consoling, cajoling, cavorting, exploring, photographing...well doing what people do in Second Life most of the time. Poor attendance at 6th birthday celebration, good or bad sign, nah just what should be expected in any life.

Dusty Linden

Wow, this is an interesting thread! Though I'd like to clarify one misconception that is becoming increasingly common: the SL Birthday parties are not run or produced by Linden Lab. I mean, the first ones were run largely by Lindens because Lindens comprised a large part of the Resident base back then. But starting in 2006 Lindens were overwhelmed with work and Residents took it from there. These events are put on by Residents, for the amusement of other Residents. Over 1,000 Residents worked on some aspect of SL6B. The Lab only *sponsors* the event by donating free land to Residents, who then self-organize, design and produce it, with the only real deal being that the results have to be PG. The Lab has also traditionally assigned someone to facilitate interactions between the Resident producers and the Lab's Land Department, etc. And also to facilitate interactions between the Resident organizers if need be. Lately that person has been me.

I find Austin's comments fascinating. Maybe we *have* outgrown the village that used to use this for inspiration. Maybe we are now a fully functioning world with all that implies. Is tradition too much trouble in such a rapidly maturing world? If the ultimate future of virtual worlds is to be so ubiquitous that they are not noticed, then all the reviews that used the word "boring" suggest that the future has been fully conflated into the present already. If you read the wiki history of this event, you will laugh to see what all the excitement was about back when it wasn't "boring". Year one-- you could now HEAR a speech with streaming audio! LOL. Year two, a four corners layout meant that more than a hundred people could attend! Is this still worth doing? There is a lot here for me to think about.

PS- Senjata, Linden Lab has no tip jars. I understand each stage had a single automated jar provided by the Resident stage manager which was used by all the performers, and automatically directed each person's tips to them.

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