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Friday, June 11, 2010

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JW

Could it be possible they're going to use a cloud technology similar to www.Onlive.com? It requires no download and the shift to cloud technology displaces the limitations, cost and complexity of local computing. Linden Lab is already using cloud technology for some commerce and assets.

http://aws.amazon.com/solutions/case-studies/

JW

http://aws.amazon.com/solutions/case-studies/linden-lab/

LokiLoki

i REALLY hope they make the web viewer BARE BONES for just consuming the SL experience rather than a fully featured content creating viewer. It will be a great day indeed when i can send an SLURL to a friend whos never been in SL before and they can just log in with a really basic account and just SEE my burning life build.

I'm excited, but also extremely pessimistic of LL's ability to produce good intuitive software. Judging by the past the web based viewer will be over complicated and half finished with stuff they promise to ad to it in the future...... will be happy to be prooved wrong.

Ann Otoole

I wish they would stop saying crap like "no download" because you are going to have to download the updated browser, etc. There are ways to say it without footinmouthitis.

But more importantly I wish LL would develop a modern day technology Second Life that has havok cloth and filament hair at minimum. Really we need so much more. But those two would make a huge difference.

There is more to the "hold back" of persistent residents than not liking the client. One being SL is not as compelling as the latest video game worlds. Another is having to create accounts for a trial visit. Fact of the matter is if people want to just jump in and have a look there needs to be a "choose your avatar" and "select your venue" and boom there you go and you land at a music or art venue, etc. (And LL would do well to create an incentive for entertainment venues)

Once people realize there is more to SL than what negative journalists that are paid to hate SL have to say about it then they can opt to develop a Second Life avatar identity for themselves.

spyvspyaeon

This still seems to me the race of crazy chickens. Now let's see, nor the viewer 2.0 (or in that version is now) is working as it should be, or within the expectations of users and are already thinking about even more complicated. According to what we said and LokiLoki course, we residents already are accustomed to seeing the LL switch hands without much success. What irritates me a lot in the midst of all this is that once again the hypocrisy prevails. There is talk they hear, it is said that they worry about the problems of Grid and yet in practice only to see the LL by the way is for more residents unhappy about not being able to see the point of view. If the SL was a virtual world where the resident was an integral part of the development platform, today a resident is not nothing but a puppet of the mercy of the wills of Mr. Mlinden. I will not discuss his vision of putting an iPhone in the SL with a screen that has no definition and can not see anything. (But if he thinks this will be the boom of the SL looool who am I to say something). HTML5 still a virgin and undeveloped, and as already mentioned games accessible through the web, to date there has been no significant with brilliance. Incidentally (can not remember the name but there have been inserted in virtual worlds web as we know just as fast as they appeared). But this is just me talking, we returned again the lack of clarity and the confusion created. In a world of communication (already well developed), the CEO of LL does not know how to communicate, this is hilarious. and how about Ipad? (who cares about that crap?) I preffer tons of times Apple desktop or laptop, and not a weak equipment that stands between PC and mobile lol.

Kate Miranda

Every application cannot inhabit the territory of Facebook and Twitter, serving the lowest common-denominator of social media. I wish Linden Lab would understand that they have positioned Second Life to serve a niche market of virtual world enthusiasts who are motivated to learn and use a fairly sophisticated array of tools to create, share and play within a virtual world that has no real competing product on the market today. They have a golden "bird in hand" and are giving it up for the two "birds in the bush" they hope to capture by dumbing down the experience and interface.

Second Life is nothing without the lively content created by individuals, non-profits, and educators within Second Life. Since this news has come out, every content creator I have spoken to has indicated some plans to explore other platforms.

rikomatic

I gotta say, I'm crazy excited about this. This could change everything.

I know the Rezzable folks have tested Unity3D integrated with their OpenSim Heritage Key grid.

So we could see several truly 3D immersive virtual worlds out there with a web interface soon!

Exciting!

kesseret

My problem is this - YES I can log in from the web but my inventory will still lose over 1000 items a year with NO recourse from LL on it.

I can't just tell the the public that my tax database drops data intermittently and that's life they will have to just suck it up, so why should Linden Lab tell me that???

A web based viewer that is limited - no creation etc is PERFECT to get people into SL, but you can't KEEP people in SL if assets disappear, transactions continue to fail, and sometimes we can't even login!

I hate to harp on the inventory and transaction thing but it's always the elephant in the room when LL discusses new features that are great thoughts and good intentions.

Robustus Hax

They are trying to get millions of people in to see what exactly, a broken platform? Fix the grid!!

spyvspyaeon

Just a suggestion. Try a survey to content creators. See what one of the important piece of this puzzle has to say. As far as I am collecting 86% of content creators that I know are looking (or already in) other virtual worlds. Just a tought

soror nishi

I wish them luck.

Suzanne Aurilio

I agree with Kate's observation regarding LL following market trends. At the same time, I think they have no choice in order to stay in business. Sigh...

SL is utterly unique because of the platform's capacity to support sophisticated, online 3D content creation in a shared environment. It's not unique in terms of users controlling avatars to socialize and engage in a host of other activities, like interacting with content. If you take a hard look at what people do online, it's not a lot of content creation. I know, I know, we're told EVERYONE creates content, but look closely at what people actually do (note: not the quality of it) in say FB or even on YouTube. They don't make something from nothing. If they do anything creative, it's to use the building blocks of a templatized environment. The web has become templatized, and well, Second Life is not. It eclipses what the average web citizen can or is willing to engage in. That’s my observation.

I have a hunch. There's more and more evidence that your brain changes as a result of the things you do and technologies you engage in (See http://www.nytimes.com/2010/06/07/technology/07brain.html). No matter how young or old you are, you develop certain "habits of mind" and apparently your brain is rewired in the process. I believe that templatized creativity, and more so gaming do not encourage the habits of mind a truly creative person typically develops. Both are highly structured environments centered on patterned, goal-oriented activities. Both involve far more extrinsic reward structures than the intrinsic rewards typically associated with being creative for creativity's sake. It’s the difference between the thinking that’s involved with playing Monopoly and playing with Legos. Think about it. If you’re a creative, artistic person, (I consider myself so) do you tell yourself to “think out of the box”? I have to remind myself to think in the box most of the time.

Maybe LL has jumped into the box so that they can play that game. Sigh...

Suzanne Aurilio

I agree with Kate's observation regarding LL following market trends. At the same time, I think they have no choice in order to stay in business. Sigh...

SL is utterly unique because of the platform's capacity to support sophisticated, online 3D content creation in a shared environment. It's not unique in terms of users controlling avatars to socialize and engage in a host of other activities, like interacting with content. If you take a hard look at what people do online, it's not a lot of content creation. I know, I know, we're told EVERYONE creates content, but look closely at what people actually do (note: not the quality of it) in say FB or even on YouTube. They don't make something from nothing. If they do anything creative, it's to use the building blocks of a templatized environment. The web has become templatized, and well, Second Life is not. It eclipses what the average web citizen can or is willing to engage in. That’s my observation.

I have a hunch. There's more and more evidence that your brain changes as a result of the things you do and technologies you engage in (See http://www.nytimes.com/2010/06/07/technology/07brain.html). No matter how young or old you are, you develop certain "habits of mind" and apparently your brain is rewired in the process. I believe that templatized creativity, and more so gaming do not encourage the habits of mind a truly creative person typically develops. Both are highly structured environments centered on patterned, goal-oriented activities. Both involve far more extrinsic reward structures than the intrinsic rewards typically associated with being creative for creativity's sake. It’s the difference between the thinking that’s involved with playing Monopoly and playing with Legos. Think about it. If you’re a creative, artistic person, (I consider myself so) do you tell yourself to “think out of the box”? I have to remind myself to think in the box most of the time.

Maybe LL has jumped into the box so that they can play that game. Sigh...

Suzanne Aurilio

I agree with Kate's observation regarding LL following market trends. At the same time, I think they have no choice in order to stay in business. Sigh...

SL is utterly unique because of the platform's capacity to support sophisticated, online 3D content creation in a shared environment. It's not unique in terms of users controlling avatars to socialize and engage in a host of other activities, like interacting with content. If you take a hard look at what people do online, it's not a lot of content creation. I know, I know, we're told EVERYONE creates content, but look closely at what people actually do (note: not the quality of it) in say FB or even on YouTube. They don't make something from nothing. If they do anything creative, it's to use the building blocks of a templatized environment. The web has become templatized, and well, Second Life is not. It eclipses what the average web citizen can or is willing to engage in. That’s my observation.

I have a hunch. There's more and more evidence that your brain changes as a result of the things you do and technologies you engage in (See http://www.nytimes.com/2010/06/07/technology/07brain.html). No matter how young or old you are, you develop certain "habits of mind" and apparently your brain is rewired in the process. I believe that templatized creativity, and more so gaming do not encourage the habits of mind a truly creative person typically develops. Both are highly structured environments centered on patterned, goal-oriented activities. Both involve far more extrinsic reward structures than the intrinsic rewards typically associated with being creative for creativity's sake. It’s the difference between the thinking that’s involved with playing Monopoly and playing with Legos. Think about it. If you’re a creative, artistic person, (I consider myself so) do you tell yourself to “think out of the box”? I have to remind myself to think in the box most of the time.

Maybe LL has jumped into the box so that they can play that game. Sigh...

Troy McConaghy

Another option is for Linden Lab to run an SL viewer in Google Native Client in a web browser. Some folks already got Unity (another 3D rendering engine) running in Google Native Client in Chromium (a relative of the Chrome web browser).

Google Native Client code is like Javascript in that you don't have to download or install a plugin to run it in your web browser. It's unlike Javascript in that Javascript is interpreted by the web browser whereas Google Native Client code runs "directly" on your computer (in a secure way).

For more information about Google Native Client, see http://code.google.com/p/nativeclient/

Randal Oulton

A non-technical move that would do more for Linden Lab's bottom line than any tinkering with software: start calling us Customers instead of Residents.

Richard

I really like the fresh & innovative perspective you did on the issue. Frankly speaking I was not expecting it when I started off studying. Your concepts were easy to understand. Glad to know that there’s an individual out there that definitely understand

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