The Second Life machinima below will be featured in a July 29 exhibit put on by railLA, an LA-based private/public coalition supporting high speed rail solutions to serve the Los Angeles area. Conceived and created by Bay Area-based metaverse developer Avatrian, it shows off a clever solution for one of high speed rail's biggest problems: Time-consuming local stops take the speediness out of high speed rail. Avatrian vividly demonstrates how a pod system keeps the speed and the local stops:
The pod solution is similar to a project already in development by the Chinese; but, as you can see in the machinima, and as Avatrian's Rodion Resistance points out, "We added a twist: the pod actually goes downtown." (A great idea, though I'm personally skeptical if even that will work in a place as intractably sprawly and car-centric as LA.)
In any case, the video is a perfect example of what I just wrote last week, that Second Life machinima is the only real world application of Second Life that can work as a mass market application. I doubt anyone involved with RailLA needs to know or care the demo video was made with Second Life, to benefit from this video. And consider how Avatrian made it:
Rodion said Avatrian made the video in just three days, mainly working with assets that already exist in Second Life's massive collection of user-generated content: "The train itself, the station(s), and the other [elements] are off-the-shelf SL content," as Rodion puts it. (Though the first ten seconds of the opening train footage are not from SL, but Trainz, a train simulator called Trainz.) And while Avatrian would probably like to see its ideas put into practice, they volunteered their time to shoot the demo video as a way to demonstrate Second Life as a platform. "We want to promote the use of the metaverse to expand visions, particularly SL," he tells me.