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Thursday, January 27, 2011

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Dusan Writer

I'm having trouble figuring out why JSGamesBench is the "last hope" for SL?

WebGL/Canvas is clearly where the next generation of 3D virtual worlds will reside - whether the back-end of those worlds is OpenSim, Second Life or neither one.

But I'm not quite following the connection between Cory's gaming/benchmarking platform and how that translates to it being used to create an SL "viewer in the Web"?

My personal opinion - SL won't be "saved" by WebGL, but the ubiquity of immersive worlds will be facilitated by WebGL, which are two different things. Where Cory's work on creating a game development platform fits in seems a bit abstract right now.

Cisop Sixpence

Given the economical situation the World is in, I think Second Life's numbers looked amazingly great. Even if we were in better economic times, compared to other virtual worlds, I think Second Life is doing a very good job of maintaining its customer base.

I don't think that WebGL is the magic bullet, but it certainly can help fill in the gap. I also think "Can It Help Save Second Life?" is a bit of an excessive attention getter and maybe an attempt to invoke fear among the residents. I'm all for making Second Life the best it can be, but "Save" makes it sound like we are all on life support.

Arcadia Codesmith

This work focuses on sprite-based development; 2D, isometric, side-scrollers and the like. I don't think it has much relation to Second Life, although it might provide a path for resurrecting The Sims Online.

Hamlet Au

"immersive worlds will be facilitated by WebGL, which are two different things. Where Cory's work on creating a game development platform fits in seems a bit abstract right now"

Because Cory's platform will lead to more game development on HTML5, which will lead to more consumer adoption, which will lead to demand for more and better games, which will lead to growing use of WebGL in HTML5, which will lead to more 3D games and experiences on HTML5, which will lead to a larger and larger potential market for people who can enjoy Second Life and related worlds in a much much more seamless way than they do now.

shockwave yareach

The problems with SL are managerial incompetence rather than technical limitation. SL will still be unpopular no matter how it is accessed because LL has an adversarial relationship with its customers. That hostility will make people avoid it like plague whether you run it on a gamer box, a PS3, a phone, pocket calculator, or toilet paper dispenser.

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