Tuesday, January 25, 2011

« Miss Ophelia's Metaverse Manners: Finding Friends, Mitigating Masters, and Tempting Trolls | Main | What Are Your Favorite Second Life Groups on Facebook? »

Another Second Life on Kinect Project Unveiled - But When Will We Get the Source Code?

Unveiled on YouTube less than a week after USC's Institute for Creative Technologies showed of their version, here's another Kinect-to-Second Life hack, this one from developers with the Digital Media Zone in Toronto:

Interesting ways for controlling the avatar and the camera, somewhat different from those in the USC project. The next question, of course, is when we'll get a version of this SL-to-Kinect interface open sourced, so many more variations can bloom?


TrackBack URL for this entry:

Listed below are links to weblogs that reference Another Second Life on Kinect Project Unveiled - But When Will We Get the Source Code?:


Feed You can follow this conversation by subscribing to the comment feed for this post.


Now, this is a bit more interesting with gestures, and not trying to actually animate the avatars directly. Definitely fun watching every1 play around with the kinects. Imagine a white boy, who can't dance in RL, but his sucky dance moves trigger motion capture dance moves. Also, Imagine using your movement to trigger tricks on an SL skateboard. See, direct real time is good for some things, but I think triggers animation with movement is a much better way to go for having fun with kinect and SL.


That's so true. Actually the kinecthakcs only move your avatar with an AO - animation override. That's definitly cool but it will be more interesting if we are able to move object with it.
I have a dream : Build in SL with a Kinect :)

Adeon Writer

Very nice, but I am optimistically waiting for 1:1 control with the BVH heicharcy.

The comments to this entry are closed.