A new browser plugin wrapper developed by SpotON3D can run an OpenSim world in Facebook, as I reported last week, but early beta tester Hitomi Tiponi discovered something just as important, if not moreso: You can also use the plugin wrapper to access and run Second Life in Facebook. Above is a screencap she took in Facebook while also in SL's orientation area. What's more, she tells me it's easy to access, and it performs in Facebook's canvas pretty well:
"It was surprisingly easy, Hamlet," Ms. Tiponi tells me. "Just bring up Preferences -- and in the options where you choose which grid to point at, select 'Second Life' - it is already available as one of the options!" You can also access other OpenSim grids in this manner. As for performance in Facebook: "It seems to work fine running in Facebook like that. Speed is about equivalent with running it in a normal viewer with a window that size."
This isn't even the only technology that can run Second Life in Facebook, read on:
AVWorlds claims they will launch an embed of their own this week. So we now have a strong movement to bring Second Life, which has remained a niche in great part because it is a downloaded client, to the largest website in the world.
Unsurprisingly, this move doesn't come without controversy: a number of OpenSim developers/competitors have complained about SpotON3D's bid to patent some of their technology, which you can read about in the comments on my original post, and better yet, in this very balanced article in HyperGrid Business. Hopefully controversy doesn't kill this very real opportunity to bring 3D virtual world experiences, including SL, to a much much larger audience.
As for SpotOn3D, the plugin wrapper is currently disabled in Facebook, but you can request to join the company's Facebook group, for updates.
Much thanks for this tip to Hitomi, who created the popular Starlight viewer skin for SL. (Wonder if she'll soon make such a skin for SL in Facebook.)