Well that was fast: Less than 3 weeks after SL mesh developer Maxwell Graf launched a Kickstarter-style fundraiser to pay former Linden Lab graphics developer Karl Stiefvater $5400 to fix SL mesh so that it can better fit avatars, the funds have been raised. I mentioned we were only $700 away from the goal just yesterday, but last night, an anonymous donation of 600 dollars took it all the way. The fixes Karl will now develop, as Graf has explained it, will "eliminate a plethora of unavoidable problems with mesh clothing, reduce workflow considerably, open the market, allow avatars AND clothing to be worn (both mesh), one size would fit all and we could keep our physical (virtual) identities." This comes after Graf and hundreds of other SL content creators and users made the same request to Linden Lab through official channels, only to have the company mark it as a feature to be developed "Someday/Maybe". Not satisfied with that answer, over a hundred SLers have pledged funds to get the fixes now, many of them pledging hundreds of dollars.
So for SL mesh developers and users, more and better options are coming for you soon. And by raising so much money so quickly, a potential precedent has been made: Second Life users have proved they can take the lead on shaping the future development of Second Life.