Remember the Kickstarter-style fundraiser to pay former Linden Lab graphics developer Karl Stiefvater $5400 to fix SL mesh so that it can better fit avatars? As first reported by Gianna Borgnine, there's good and bad news there: Linden Lab is now working with Karl to make his improvements part of the official SL viewer. But because of that, progress is being delayed.
"Oz Linden gave me a call," Karl confirms to me. "They want to play nice. The idea is to start a dialog now so we can maximize the chance Linden Lab will accept it when it's done. My feeling is this is the best possible result at this point. But it also adds delays: I don't have a reply to my initial spec, and I've switched to a different project while I wait. So."
So it looks like Karl's fixes, when they're implemented, will be accessible by all SLers. And for that very reason, that also means those fixes may take awhile to come.