SLKinect 2 is a pretty cool open source project being developed by folks at Network System Laboratory of Tokyo University to connect real world motion captured by a Kinect to avatar movement in Second Life and OpenSim. Watch:
Fumi Iseki, a developer with NSL, recently told me more about the project: "These softwares are open source, so anyone can download, read code and use [them] software freely." The code has almost no licensing restrictions, and they've also created code for third party viewers to use. "We hope that third party viewers include our patch."
This is part of a larger SL/OpenSim-oriented project by Network Systems Laboratory:
"We are developing various tools for Second Life/OpenSim. Proxy Server for SL/OS, Money Server for OS and Web Interface for OS, etc. SLKinect is one of them." Click here for an English language site that explains much more.
Here's another demo, showing Kinect-based control of several avatars:
There's more tweaking to do, but ultimately, Fumi tells me, they want this software to enhance communication between avatars, become a machinima creation tool, and finally, a dance game like this one:
Which seems so goddamn cool. So SL developers, click here to find out more.