As promised, ex-Linden programmer Karl "Qarl Fizz" Stiefvater has created the first version of his crowdfunded code that greatly improves Second Life mesh. What's that mean in practical terms? Many things, as Karl explains in this video, with the big improvements showing up around 2:20, when he compares how the current viewer displays mesh, and how his does:
As you can see, clothing which uses Karl's version of mesh adjusts to an avatar's shape, instead of how it is now, with the avatar having to adjust to the mesh shape. The code is now in early Alpha, Karl tells me, but the main work is basically done.
"Code-wise, it's 80% done," he tells me. "Maybe I work on efficiency some more - maybe I make the deformations smoother." But that's where you come in, early adopting SL user, because he needs your feedback:
"But now we enter the part I call 'negotiation', where there are a million different opinions on the remaining details," he adds. "Hard to say how long that will take. I'm going to let the community churn on it for a bit."
Hat tip: Many many SL bloggers and Plurkers!