Elder Scrolls MMO: Massively Missed Opportunity (So Far)
After reading early details on Elder Scrolls: Online, the highly anticipated MMO, this seems like an appropriate macro:
- No player housing. It's "too hard to implement in an MMO" (yes, an actual quote from one of the developers.) You know that world that's so vivid, you felt like you could live there? You can't live there.
- Traditional MMO combat: "You're playing the game in third-person," says Kotaku, "and its combat centres around hotbars activating skills. Your attacks have cooldowns. In clear terms, that means no real-time combat. It is literally explained as using 'World of Warcraft mechanics'."
- No word about crafting or a user-driven economy.
- No word about user-made mods, sure to disappoint the thriving community around them.
The game is set for release a year from now, and things can always change before then, but so far, the "MMO" in this case seems to stands for Massively Missed Opportunity.
More from my MMO expert Iris Ophelia:
"[Compare this to] Guild Wars 2, they're changing the game and people are frothing at the mouth with excitement. Meanwhile, WoW clones are being cranked out of South East Asia a dime a dozen, free to play. Elder Scrolls has a great world, but if you ignore the gameplay that really makes Skyrim and the previous games such a unique experience, then it's just a huge waste of the IP."
So it seems, so it seems. Someone want to create an SL sim inspired by the Skyrim MMO that could have been?