Tuesday, May 29, 2012

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Outerra 3D World Engine Displays 400K Blades of Grass

Here's the latest tech demo to the Outerra 3D virtual world engine (which I wrote about in March), showing how it displays 400K individual leaves of grass all at once. Suck it, Walt Whitman:

Read much more about it here, on Outerra's blog. Go here to try an earlier build of the Outerra tech demo for yourself.

Hat tip: Kotaku.

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Hitomi Tiponi

I do wish that these developers would get aout of the office more. They would the realise that having unbroken swathes of grass in the shade under trees and exposed slabs of rock on a valley floor but not on the valley sides is just so unrealistic.

Arcadia Codesmith

Well, the nice thing about procedural generation is that you can tweak the parameters to suit.

This looks like exactly the sort of thing I wish I was doing instead of cutting business code :/

GoSpeed Racer

Really Hitomi? You do understand it is a tech demo, not even an alpha?

Lord

Impressive...almost as impressive as Euclideon's demo's..it will be interesting to see which of the two gets to market first and then which one becomes the new 'standard'.

Hitomi Tiponi

Yes I know it is a tech demo, and I tried it (it crashes a fair bit), but they could have made it so the rock areas increased with altitude, but they seem to have done it so that it increases when the ground is flat!

I also have concerns about the tech spec required and load times of even this basic demo - makes SL look fantastic. This technology is clearly worth pursuing and maybe in 5 years time we will see another virtual world built around it - but unless they get a tie-in with a big company that is a long way away.

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