Thursday, June 14, 2012

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Awesome Open Source 3D Human Skin Tech is Awesome

Speaking of possible falls into (or leaps over) the Uncanny Valley, from mesh heads in SL we go to Separable Subsurface Scattering, which is a fancy of saying a new technology for displaying animated 3D human skin at maximum realism -- watch:

Read more about it here. Whichever side of the Valley this lands you, the best thing about is it's open source, and you can download and play with it now. Connie Arida (who sent me the link), puts it this way:

"[A] huge leap in real time animation of ultra realistic 3d human skin. Though the textures are 4000 X 4000 and a 70,000 triangle count, the code is open source and demo are both downloadable and will run at a decent frame rate on my 500 series Nvidea card." Go here to play with it yourself.

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Paola Tauber

If I won the lottery big time, I'd finance SL 3.0 to look like that. Massive avatar immersion!

Ener Hax

yikes! too real for this fakey person!

Metacam Oh

Looks a bit like Peter Bishop from Fringe

Melponeme_k

It looks very good however the model seems to be a corpse.

As modeling human figures in games becomes more realistic I think there will be ethical questions regarding the models these skins are based upon.

The people who pose nude for the photo sourcing sites are paid peanuts but their images go on to make mega millions for games. Its about time these models get wise and fight for their image rights.

Pepys Ponnier

Meh, I was waitin fot his eyes to open.

Iggy

"Oliver Cromwell, Lord Protector of England. . . and his warts"

Just popped into my addled brain as I watched this video.

Extropia DaSilva

I notice the eyes remain closed throughout, which may be because rendering totally natural looking eyes is harder than rendering realistic skin. Also, the face is perfectly still and only the camera moves about it. What actually creates the uncanny valley effect is the microexpressions that are missing from animation or motion capture, and if this head were made to talk and react I bet the uncanny valley effect would be aparrant. Then again, we are getting damn close to capturing these subtle details with modern mo-cap techniques so I expect totally convincing CG humans are not far off.

Arcadia Codesmith

I'll have to look into this. Skin is extremely tough to get right because it's not really an opaque surface, but layers of translucent material wrapped around a substructure of veins, muscles, tendons and bone. Looks like they've done a superb job with it.

True, it's the animations that breath life into the skin, but give them detail like this and maybe they'll get inspired :)

Lord

Um, SLU already had a thread about this: http://www.sluniverse.com/php/vb/science-tech/71117-realistic-human-skin-demo.html?highlight=human+skin

But it is still an awesome demo.

Ezra

Better graphics than the people actually next to me.

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