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Tuesday, July 24, 2012

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Harper Ganesvoort

I've been toying with the idea since I found it on Koinup this morning. I've started doing more art-oriented instead of modeling shots, and this might be a nice thing to try.

Pierluigi

thanks Wagner for this post. Indeed it's true that some virtual worlds don't have the same "tos" regarding copyright as second life. But when we address the issue internally at Koinup we considered the following:

1. 99% of the contents in Koinup come from worlds an/or software where authors own the rigth to sell the contents they own (second life, the sims, imvu, frenzoo)

2. the remaining part (1%) (ie screenshots from world of warcrat) come from worlds with more restrictive "tos", but they are based on such a level of creative manipolation that in some cases it's even difficult recognize the original source

because of these reason we thought that it would make sense to open the print integration to all worlds, without restriction.

Marx Dudek

Is the quality markedly better than, say, the quality of a large format print I would get at Kinko's or a similar local bricks and mortar print outlet?

Bigoom

@Marx Dudek I checked out a lot of service and I can guanteed that our print quality is very fine. We are using artistic quality plotters and fine art supports. Hope you will confirm what I'm saying :) thanks!

Annie Klavinham

I'm thrilled you chose one of my pictures for this and so pleased to hear that the print quality is great. Thanks also to pier for all he does for koinup.

Thank you,
Annie

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Wagner James Au VR virtual worlds
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