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Monday, July 16, 2012

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Ener Hax

SL is a game imo, or at least i viewed it that way - the goal being to win real money and fill your estate with happy customers

but it is many things to many people - Thanks Hamlet!

Amanda Dallin

"...so my guess is this reflects a seasonal change, as the real world (at least in the West) gets warmer, and outdoor fun becomes a more viable alternative."

I think you mean at least in the Northern Hemisphere, since East/West has nothing to do with Seasons.

Hitomi Tiponi

Why does it take Nielsen two and a half months to issue these figures - or are they issued to 'premium' subscribers earlier?

foneco zuzu

:)

foneco zuzu

And if one may recall, the fact that now at least sim crossings seems to be really solved (I did a fly yesterday across black sea at low level, at 100 speed, with my soulmate and we didn't crash once, even after more then 50 sims crossed) it will make a lot more enjoy some of the unknown beauties of SL, to explore mainland by boat or plane or bike or whatever!
And those explorers are not a minority!

Amanda Dallin

Sim xings have been better for sometime now but I understand we might have sim xing issues for a while until all of SL is on a server version with the new version of Havoc for path finding. Going from a server with one version of Havoc to one with another version could cause problems.

Kadah Coba

"However, while share has grown, average minutes played per week has dropped:

For SL, it was 499 per week in the March 2012 lists, and has sunk to 401 minutes on the April chart. (I.E. from about 8.5 hours a week, to just under 7 hours a week.)"

My own data doesn't support this, but given how tiny Nielsen's sample set is, their numbers are understandable.
The average I'm seeing per avatar is in the low 600's minutes/wk (some viewers are much higher though), up from around 500 and something a year ago. Note that is per avatar and not per user or per "household".

rim sim games

must see the new motu and patlu indian cartoons and games

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