Microsoft's Patent on a VR Room Reminds Us The Future of 3D Virtual Worlds Won't Be on PCs or Tablets
Microsoft has patented a kind of immersive virtual room, the BBC reports, in which a console device will "beam images all over the room so that the gamer's peripheral vision does not conflict with what they seen on the main screen." In other words, rather than just displaying 3D on a flat screen, the very real world surroundings in the player's periphery will also become part of the 3D experience. From my perspective, something like this has a much better chance of becoming a mass market product than the 3D VR goggles Steam is working on, especially because this seems like an extension of Kinect, which already has an install base of over 20 million or so. And again, it's a reminder that we should start thinking about the future of 3D virtual worlds not in terms of PCs or even tablets, because roughly 5 years from now, both kinds of hardware will seem like a pretty old school way of rendering a world.
Hat tip: Joe Essid.