Five Ways to Make Second Life Machinima So Good It's Scary
If you haven't seen the fun, highly-polished Halloween machinima comedy from Running Lady Studios and Virtual Girl Productions' I blogged last week, Halloween's a good night to do so. (There it is, right above.) And if you make machinima, you'll want to take some tips from the production team, Gameela Wright, and Rob See and K. DaVette See, which I've crystallized below into five helpful tips:
TAKE GLOBAL LOCATION INTO ACCOUNT
"Just like traditional animation has its challenges, so does a new medium like machinima. Some they share, and some are unique to machinima. I'd say the first challenge is location of the participants. In traditional animation everything may be in-house. The final version of the project may be done in another country, but the principals are in the same place or close by: the writers, director, voice actors, techs, etc. In machinima, there's a VERY good chance that your cast and crew are scattered. Suzy and Gnu are either in California or Oklahoma. I'm in New York City. But right now I'm in Arkansas to do a play. Our puppetry actors are everywhere. So distance, time zone differences all play a major role." (Gameela Wright -- AvaJean Westland in SL)
Four more tips after the break:
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