"An Old-School RPG by Brenda Brathwaite and Tom Hall!", as the title suggests, is a new Kickstarter project by the two game design icons, who are raising $1 million or more to develop an RPG (or two, if they get a lot of funding) that resembles the kind of games they became famous for, back in the 80s and 90s. In Brenda's case, that includes Wizardry, the Dungeons & Dragons franchise, and (my personal favorites) the first two Jagged Alliance games. As with Neal Stephenson's swordfighting game, this is another example of well-known and established creators bypassing corporate funding to raise money directly from their fanbase, on a project that would probably not be funded otherwise. In this case, a story-heavy, turn-based RPG.
I asked Brenda to explain something to younger gamers raised on new school RPGs like Skyrim and Dragon Age, how will her and Hall's crowdfunded RPG be different. What will they get playing them that new school RPGs can't provide?
And Brenda Brathwaite answered my question this way:
"The story, character development and immersion was greater, for the most part, in old-school RPGs," she tells me. "I think it's because of the effort and care the game required of you as you created, crafted and cared for your characters throughout many hours of play. Also, because old-school RPGs were not dependent on tons of voice over or cutscenes, you could really go deep with the story. You were limited only by your imagination."
I agree, and hope we see more examples of RPGs she has in mind. If you do too, click here to consider funding her Kickstarter, which is being endorsed by a Who's Who of game designers.Tweet