Should We Talk Less About the Metaverse and More About Shared Creative Spaces?
"The metaverse is dead. Long live shared creative spaces!" is the provocative title of a recent post on MixedRealities, which is Roland Legrand's thoughts on the new products from Linden Lab like Patterns and Creatorverse, and for that matter, the text-based creative platforms coming from Linden soon. As the company does this, it's re-branded itself as a "Maker of Shared Creative Spaces", which Legrand likes as a broader ideal:
I do like this notion of virtual shared creative spaces. It is exactly what we’ll need in many different contexts, as globalization increases dramatically and the technological possibilities multiply exponentially.
I agree. And unlike the "metaverse" concept, which Second Life was not originally designed to be, and is not being widely embraced in any case (at least not yet), talking about SL in terms of a shared creative space connects it not only to Linden Lab's other products, but creative sandbox games like Minecraft, or Roblox, or Garry's Mod, and many many more that have (I'd very roughly estimate) about 20 million total users. And if we start talking and thinking about Second Life on that continuum, I think we get at the crucial element that makes SL powerful, while connecting it in comparison to other shared creative spaces.
Thoughts to discuss over the weekend!Tweet