The latest updates to Cloud Party provoked many very interesting comments on NWN over the long holiday/Christmas weekend, perhaps most perceptive of all being this one from reader Ezra, who spells out Cloud Party's advantages over Second Life for developers in great detail:
"[T]he biggest difference between Cloud Party and Second Life is that everything is highly customizable.
"Take Hamlet mentioning there's flight [in Cloud Party] now. Well they didn't just add flight, they added a new asset type called the 'Movement Module' for all creators to think up things with. They thought of and created basic flight. A Movement Module dictates an avatar's air and ground acceleration, deceleration, jump height, jump speed, whether they jump at all or fly instead, their mass/gravity and whether they fall down at all or instead fall up, or stay suspended in air, and more.
"And that's just the movement/physics part of what composes that flight. There's also the 'Sequencer' asset type that choreographs animations, particles, meshes attaching and detaching, and other events in well...a sequenced way.
"In Second Life, there's a lot of hacking about to accomplish such things. Want to fly faster? Flight feather that uses LSL functions in a way not intended. Want to animate differently while flying? More use of LSL functions looping and killing default animations that weren't meant to be tortured that way.
"The same goes for just about everything: