Cloud Party Gets Major Update: Monetization, Attachments, Graphics Updates, Increased Concurrency & Much More
Cloud Party, the web-based user-generated 3D virtual world backed by Second Life co-founder Cory Ondrejka and Cryptic Studios vet Bruce Rogers, has a huge update today -- first and foremost, as company CEO Sam Thompson tells me, "[W]e're opening the Marketplace up to full actual sales for Cloud Coins, including cash out, all done directly in the app... The marketplace also includes the royalties feature we mentioned before, as well as some new features like category listings, purchase and sales history with CSV download, and a return system." (Which already seems to me more robust than what Second Life's Marketplace has now.) There's more updates, including increased concurrency and graphics enhancement -- full geek details after the break.
It's been about seven months since Cloud Party launched in early beta, and since then, it's generated a small but pretty passionate user community. "We've been consistently impressed with how dedicated our core community is," says Sam, "as well as surprised by their creativity. We have been trying to make all aspects of Cloud Party user-customizable, and our users have come up with interesting new ways to take advantage of that, such as building wearable vehicles or cool rides that take advantage of our physics engine. You can see some examples of the rides at Misfit Toy Island, and interesting items all over the marketplace."
Now that it's possible to make real money from selling Cloud Party content, Sam Thompson speculates the world may change: "We've had many content creators express interest in adding their mesh content to Cloud Party, but they were waiting for the full marketplace to be ready. So, hopefully we'll see lots of new and interesting content added to the marketplace soon!"
As for other updates to Cloud Party, read on, read on:
Cloud Party's Misfit Toy island
- "Player attachment to moving objects. You can walk around on or sit down on moving and rotating objects like vehicles or platforms.
- Post-processing FX like light scattering, depth of field, colored shadows (through colored glass), soft particles, and more. These have to be turned on in the graphics settings menu.
- New script features such as external http-request support and loops.
- Costume level of detail system which allows us to increase the island limit to 50 concurrent players (before automatic instancing).
- An Orbit camera for viewing and rotating around objects or people."
So there you go. What this does to the world itself, we will soon see.Tweet