dio from Linden Lab is finally available to the public after months of speculation, when it originally seemed to be a text adventure game; but as it turns out, it's more ambitious than that -- watch Linden's intro video, which is clearly intended for a mass market audience:
So dio (small d) is a web-based platform for user-created interactive experiences that may resemble classic text adventures, but can also come with photos, audio, and video. In other words, this is for much more than making adventure games. Forbes has an exclusive look, in which a Linden Lab staffer envisions dio for, say, "a hotel that’s trying to find a new way to advertise and make money can recreate their hotel in dio, and then make a short and easy game that takes a few minutes."
Yes, make money, because that's another hook to this: Creators of dio "rooms" will eventually get a cut of the revenue made from the platform, according to the Forbes article. And not just revenue from advertising, but to judge by dio's Terms of Service, potentially from Linden Dollars, just like Second Life:
The Service may include a component of virtual tokens ("Linden dollars" or "L$"), each of which constitutes a limited license permission to use features of our Service as set forth below... Linden Lab offers a Linden dollar exchange, called the LindeX exchange, for the trading of Linden dollars, which uses the terms "Buy" and "Sell" to indicate the transfer of Linden Dollar Licenses.
That's very exciting, because it suggests Second Life and dio will eventually enjoy some inter-operability, at least through commerce. I can imagine SL content creators building versions of their Second Life experience in dio, and vice versa. (Hello, fashionistas, get on this quick!) Related to this, dio like Second Life acknowledges that users can retain the intellectual property rights to their dio creations, but phrases it in an "you're on your own there, so lawyer up" fashion:
You acknowledge and agree that you are responsible for knowing, protecting, and enforcing any Intellectual Property Rights you hold, and that Linden Lab cannot do so on your behalf.
As for straight-up, old school adventure games; yeah, they got those too. One of the first rooms launching in dio is an official port of Colossal Cave, literally one of the first adventure games ever created, in 1976:
Colossal Cave begins at the end of a road, but for Linden Lab, dio could become a new road of user- created content that's on the web, socially connected, connected to a meta-game achievement system (dio has that too) built to find a mass audience.
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