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Tuesday, January 29, 2013

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Ezra

From first impression, my only dislike is the generic Twitter Bootstrap design.

Other than that, I think it's kind of cool. Definitely can be as bland as showing someone pictures of somewhere, but there's also some depth to it once messing around with Custom Objects when making a room.

Some aspiring person might sit down and create an entire visual MUD. Or tie into Second Life with screenshots creating a tour of their sim complete with SLURLs.

Should be interesting to see what people make.

Melanie

I played Jamey Beanman's Burrito Quest on Dio earlier today. It was pretty cute, and it was a fast and easy one to go through.

I'll be going back to try out the other rooms, and maybe try my hand at doing a simple one too.

Arabella Jones

I think Ezra might have the soundbite description for us net-ancients: it does sound like a visual MUD. And, yes, I have been around long enough that I was using text-based multi-player games. Dio is the server software, and some users will create the setting.

I wonder if it will have a chance of lasting as long as FurryMUCK? I am not so sure of that. The numbers involved are relatively small. It only needs one relatively basic server. And such sites as FurryMuck don't have to bring a return for any venture capitalists.

I find myself thinking of what happened to Geocities. I was sorting my browser bookmarks, and clicked on a couple of fairly technical pieces of history that turned out to have vanished with Geocities.

It's possible to archive websites, not too difficult a process. But what protection will their be for our creations on Dio? Will we be able to back-up the structure surrounding our content? Will it be easy?

Shockwave Yareach

And how is this different from IMVU?

Desmond Shang

You are at a crossroad of two paths in an impenetrable forest. All around you are tall trees and the distant sound of birds.

You see a stick.

You can: N/S/E/W or (B)uy stick for $L 10.

Seymore Steamweaver

Fjord the River!

CronoCloud Creeggan

Shockwave, this is "Inform" for the masses from what I see.

http://en.wikipedia.org/wiki/Inform

This also incorporates Multimedia and can be more "guided" meaning you won't need to buy a hint-book from Infocom to make certain you don't make the scenario "unwinnable"

Yes, you could do this with HTML/Javascript and hypercard in the past, but this is more advanced...and easier.

Quick, easy interactive experiences.

Ciaran Laval

Well well well, this was the Linden Lab product I probably had the last interest in and it's pretty damn funky, there's potential here alright.

Kim Anubis

There is all kinds of potential in this. Doesn't resonate for me personally the way building models with prims did, but I can see many uses for it. Perhaps someday we will see the ability to use these easy-to-configure interactive features in SL (for those who don't script), or maybe it will be the other way around, and we will be importing 3d models into Dio. Especially with an L$ connection, could be a way to train up folks for the bigger challenge of SL. And I see they finally have some Facebook action, which seemed to be on the LL wish list for a while.

Most hopeful LL/SL news I've read in a while. I couldn't tell WTH they were doing for a while there, but I think I get it now.

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