Jon "Keystone" Brouchoud, an architect who's made many acclaimed and award-winning applications in Second Life and other virtual worlds, got his hands on the developer kit of the Oculus Rift, and is sharing his first impressions here. Key passages:
You absolutely feel as if you are transported to another place, to the point where it’s almost scary.... I think what makes you feel whoozy [from motion sickness] has more to do with the fact that you feel like you’re suddenly in another place. That really does have a strange psychological effect unlike anything else I’ve ever experienced.
Comes now the killer quote:
Fast paced first-person shooter games aren’t the killer app for this. They are more likely to cause motion sickness. Contemplative, slow paced, experience-focused projects are the best foot forward for developers, IMHO.
I.E., Second Life and its successors: "Special integration with Second Life and OpenSim should be top priority. Those kinds of builds will be absolutely perfect for Rift..." He goes onto worry that performance will prove to be a bottleneck, but that's for talking about another day. What matters is the very feeling of vertigo induced by the Rift make it better, not worse, for a platform like Second Life.
Please share this post with people you like:Tweet http://archvirtual.com/2013/04/10/first-impressions-of-oculus-rift-architectural-visualization-second-life-and-beyond/