Comments on First Impressions With Oculus Rift VR: Better for Virtual World Experiences, Not First-Person ShootersTypePad2013-04-11T14:41:11ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2013/04/oculus/comments/atom.xml/Extropia DaSilva commented on 'First Impressions With Oculus Rift VR: Better for Virtual World Experiences, Not First-Person Shooters'tag:typepad.com,2003:6a00d8341bf74053ef017d42c2053c970c2013-04-13T07:02:57Z2013-04-13T07:02:57ZExtropia DaSilvahttp://Www.extropiadasilva.wordpress.comHalo's artists created some beautiful landscapes and some jaw dropping alien architecture. I would have enjoyed just exploring, only hordes...<p>Halo's artists created some beautiful landscapes and some jaw dropping alien architecture. I would have enjoyed just exploring, only hordes of gun-toting aliens tend to make me have to defend myself. The world has enough FPS and I hope the Rift ushers in an era of more peaceful experiences focused on socialising and exploration. I dunno, maybe landscapes with areas inaccessible to individuals, requiring one to team up with others in order to climb the mountain or explore the cave.</p>Keystone Bouchard commented on 'First Impressions With Oculus Rift VR: Better for Virtual World Experiences, Not First-Person Shooters'tag:typepad.com,2003:6a00d8341bf74053ef017c388a7ad5970b2013-04-11T23:29:22Z2013-04-11T23:29:22ZKeystone Bouchardhttp://www.jonbrouchoud.comI share that concern Adeon. For this to work, we need to scale down the builds into smaller, concentrated doses...<p>I share that concern Adeon.</p>
<p>For this to work, we need to scale down the builds into smaller, concentrated doses of carefully crafted experience - instead of massive full sim builds. </p>
<p>Turn the draw distance down to almost nothing, and you're well on your way to 60 fps.</p>Adeon Writer commented on 'First Impressions With Oculus Rift VR: Better for Virtual World Experiences, Not First-Person Shooters'tag:typepad.com,2003:6a00d8341bf74053ef017c3889e90f970b2013-04-11T21:34:37Z2013-04-11T21:34:37ZAdeon WriterCan't wait to get my hands on the Rift. I worry about SL, though. The two most important specs for...<p>Can't wait to get my hands on the Rift.</p>
<p>I worry about SL, though. The two most important specs for VR are sensor latency, and framerate.</p>
<p>SL doesn't do so well on Framerate. VR needs to keep it above 60 at all times, or the immersion will break down.</p>Keystone Bouchard commented on 'First Impressions With Oculus Rift VR: Better for Virtual World Experiences, Not First-Person Shooters'tag:typepad.com,2003:6a00d8341bf74053ef017eea2c7027970d2013-04-11T19:05:25Z2013-04-11T19:05:25ZKeystone Bouchardhttp://www.jonbrouchoud.comThanks for the link! =) I actually just posted some more Second Life specific thoughts here: http://archvirtual.com/2013/04/11/10-reasons-second-life-is-a-killer-app-for-oculus-rift-and-why-opensim-will-get-there-first/comment-page-1/#comment-108381<p>Thanks for the link! =) </p>
<p>I actually just posted some more Second Life specific thoughts here: <br />
<a href="http://archvirtual.com/2013/04/11/10-reasons-second-life-is-a-killer-app-for-oculus-rift-and-why-opensim-will-get-there-first/comment-page-1/#comment-108381" rel="nofollow">http://archvirtual.com/2013/04/11/10-reasons-second-life-is-a-killer-app-for-oculus-rift-and-why-opensim-will-get-there-first/comment-page-1/#comment-108381</a></p>joker commented on 'First Impressions With Oculus Rift VR: Better for Virtual World Experiences, Not First-Person Shooters'tag:typepad.com,2003:6a00d8341bf74053ef017eea2c1974970d2013-04-11T17:57:39Z2013-04-11T17:57:39Zjokerhttp://arkum.comStill woozey, after all these years...<p>Still woozey, after all these years...</p>Pathfinder commented on 'First Impressions With Oculus Rift VR: Better for Virtual World Experiences, Not First-Person Shooters'tag:typepad.com,2003:6a00d8341bf74053ef017c38885f24970b2013-04-11T16:26:50Z2013-04-11T16:26:50ZPathfinderhttp://about.me/pathfinderI completely agree. The killer app for a headset like this is a virtual world that encourages even-paced exploration and...<p>I completely agree. The killer app for a headset like this is a virtual world that encourages even-paced exploration and lots of visual detail to explore from various perspectives.</p>
<p>I should be getting my own Oculus Rift soon. My immediate goal will be to see how it can integrate with ReactionGrid's Jibe platform. Just blogged about that today, in fact. <a href="http://bit.ly/11ZtQG4" rel="nofollow">http://bit.ly/11ZtQG4</a></p>
<p>Exciting times for us full-immersionists, eh? ;)</p>