Oculus VR Gets $15M in VC Funding - Virtual Reality Much More Likely to Go Mass Market
Oculus VR just secured $15 million in "Series A" venture funding, which is quite a decent amount for a first round of VC funding, and if you're like me and think the company's Oculus Rift VR headset is important to the future of virtual worlds like Second Life, not to mention many real world applications, this is really good news. As Oculus VR founder Palmer Luckey puts it:
[The funding] helps us hire the best and brightest minds in VR from around the world. It lets us experiment and prototype with more cutting-edge tech. And it allows us to build a badass, consumer VR gaming platform, the likes of which the world has never seen.
Up to now, my excitement over the technology has been tempered by the fear that it might lose momentum like a lot of projects originally launched on Kickstarter have done. Not any more:
$15 million is more than enough to turn this from a fun niche peripheral for a few hundred thousand geeks into a mass market product millions can enjoy. For NWN readers, this is yet another sign to start planning for the Oculus Rift era of Second Life.
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