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Monday, July 01, 2013


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Arcadia Codesmith

The alpha bug is a major reason I threw up my hands and stopped making stuff in SL. I figured they would never address it.


Adeon Writer

I'm more exited about the new alpha system than I am materials.

Sadly, like all wonderful features to come from the lab, they are pointless until half a year later Firestorm supports it properly.

I don't even use Firestorm, and I'm not bashing, but it's a pity even I have to wait for using new features until their ~75% usage rating can see it properly. :(


@Adeon, I agree, and I think we should always build with the default viewer in mind, emphasizing deficiencies in TPV's. The default viewer has worked so well over the past year or so and especially well this past month.

I'm generally acquainted with alpha-blending issues, the distinction between 1 bit and 8 bit masks, and the problem with gradients, nevertheless I could not understand most of the observations Malaprop was making in her blog post. Hopefully we can write a clearer introduction to these new features and add it to the wiki eventually. In any case, I'm excited to finally try my hand at mesh foliage.

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