Once upon a time, thousands of SL users held a crowdfunder so that ex-Linden programmer Karl "Qarl Fizz" Stiefvater could create mesh deformer code for the Second Life viewer, so that mesh-based clothes would fit avatars better. He created that code last year, but last I heard, it has not been implemented into the viewer. (And as I recall, probably never will. Someone correct me if that's wrong.) Now comes this news:
The creators of Inworldz, a commercial OpenSim virtual world based in large part on open sourced Second Life code, have paid Karl themselves to add his mesh deformer to their own viewer. Here's Karl with the word on his own blog, along with the code itself.
This is ironic on many fronts:
Hardcore SLers have been begging for this feature for literally years, expressing so much desire for it, they actually donated money to do it, yet the first virtual world to actually get it is not Second Life, but a competitor which is itself based on SL's own code. It's possible that this move may move Linden Lab to finally to do so too, but I'm skeptical there.
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