Oculus Rift-Compatible (Albeit Crippled) Second Life & OpenSim Viewer Released
HyperGrid Business has news of a third party viewer that integrates the Oculus Rift VR headset with Second Life and OpenSimulator worlds: The latest viewer update from CtrlAltStudio’s David Rowe, which you can get right here.
The viewer has limited functionality with Second Life: "This is a preview viewer, which can be used to walk and look around inside the virtual world, but is missing user interface functionality." But Rowe deserves credit for getting the VR ball rolling, especially ahead of Linden Lab, which promised a Rift-compatible viewer by the end of this Summer, which ends in like 6-7 days. (Nudge nudge, Lindens!)
According to HGB's Maria Korolov, the viewer's early tests indicate that the SL user interface doesn't play nice with the Rift:
For example, anything at the edges of the screen will be outside the field of view. In addition. static text looks like it hangs in the air in front of the user, blocking the view of what’s behind it, and is also hard to focus on.
Sounds like the SL user experience will have to be significantly re-architected to work well with the Rift. Then again, I always thought it was a bit silly to have so much static text in what is supposed to be an immersive virtual world experience, so I'd say some re-architecting is long past due.
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