First User Feedback of Second Life Experienced Through Oculus Rift: Dev Kit Owner "Impressed, Amazed and Stunned... Really Sick After 15-20 Minutes"
Jo Yardley just published what is (I think) the first user experience of the Oculus Rift in Second Life, which now has a third party viewer that integrates the virtual world with the virtual reality goggles. It's from German developer Björn-Christian Bönkost, who has a Rift developer kit for a simulation project he's built in Unity. He gave the SL viewer a spin in Yardley's virtual recreation of Berlin in the 1920s, which he describes as "bigger than anything you can find as a demo for the Rift." He shot that YouTube video above. He tells Yardley the experience in virtual Berlin left him "impressed, amazed and stunned", and here's why:
The presence and immersion in the environment is one of the strengths... nothing stands out or breaks the suspension of disbelief.
Bönkost has only used Second Life occasionally, so the fact that he was so impressed seems to confirm my thought that SL+Oculus Rift is an ideal marriage of tech that could become the killer app for both. This isn't to say it's a perfect marriage, at least not yet, because Bönkost also notes the difficulty of connecting the virtual Rift experience with user chat, and more concerning, the difficulty of staying immersed for so long:
Another thing is a certain lag in motions, only after setting pre-rendered frames to 1 in the Nvidia control panel it was bearable. I had to leave after I got really sick after 15-20 minutes in the Rift.
Lag and poor frame rate is an ongoing problem for Second Life, so hopefully it doesn't stymie its potential with the Rift. Anyway, read the rest on Jo Yardley's blog here.
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