SL Private Sim Loss Trends Still Remain Steady
Ener Hax has another sobering chart of Second Life private sim loss trends which illustrate (to me) why it's so important that Linden Lab's Blocksworld succeed, and why it's worth risking so much on the hope that the Oculus Rift creates another market for Second Life:
The trendlines look even more dire when you see the whole chart. At this point, the evidence is so overwhelming, it's not worth explaining yet again that Second Life/Linden Lab cannot survive on its current revenue stream or its existing userbase alone:
No, it's more fascinating to me that many hardcore users will still insist in the face of data like this that everything with Second Life is basically fine.
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