Cloud Party's Cyn Skyberg Contrasts Its Terms of Service with Second Life's ToS: "Cloud Party Does Not Claim Any Ownership Right in Any Member Content”
A new blog post by Cyn Skyberg of Cloud Party, the web-based virtual world, explicitly contrasts Cloud Party's Terms of Service with that of Second Life, which now claims rights over "all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats". Unlike Second Life, notes Skyberg, here's Cloud Party's policy:
In short, our TOS states “Cloud Party does not claim any ownership right in any Member content”.
Her post is rich in Metaversal irony. For one thing, Cloud Party counts Cory Ondrejka as an investor and adviser, a co-founder of Second Life, and during Ondrejka time as Linden Lab's CTO, the company asserted no ownership rights over its users' content. Even more keenly, Skyberg is formerly Linden Lab's VP of Community. And Cyn tells me she is now emphasizing this part of Cloud Partly's Terms of Service to assure its own user community:
"We want to encourage people to create," as Cyn explains to me,"and be comfortable that we're here for them to be able to share what they are capable of, and are not interested in owning their content."
Read her full Cloud Party post here, and thoughts on the company's strategy to me, below. In a final irony, reader Toady Nakamura just sent me an archived Internet page, back from 2003, when Second Life not only had a similar policy to Cloud Party's now, but made user ownership SL's key distinguisher: Read it here.
More from Cyn on this aspect of Cloud Party's ToS: "We have always taken the approach that we are far more interested in enabling our users to create, really create -- in fact, our tools are sometimes a bit too deep, and that is something we are currently addressing, to make Cloud Party more usable for everyone -- rather than have any share in their content's ownership. We are far more the palette and brushes, not the artistic broker, and we don't have any interest in being that.
"When we took a good look at what we were creating and decided to make our interface more closely reflect the web, that was a deliberate and intentional desire to enable 3D content creation, sharing, and experience as more universal and accepted experience that anyone could do, and our work since then has reflected that. We're open, easy to get to, are working on exposing more social tools and refining the ones we have."
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