Watch Two RL Attorneys Explain What You Need to Know About Second Life's New Terms of Service in This Video
Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style
I've got some good news for those of you concerned about recent changes to Second Life's Terms of Service who were unable to attend the panel by two RL lawyers held in-world this past weekend. There's now a full recording of the nearly three-hour long event, including the Q&A period, available on YouTube (embedded above, with the presentation starting about 7:00 minutes in). Of course you can watch the whole thing for yourself here, too, and discuss in the comments after the jump!
Before you watch or comment, however, there's something I'd like to say first:
It seems that whenever Hamlet or I post on this topic, there's a lot of noise in the comments about how content creators should just pack up and leave SL--that this should be the straw that breaks the camel's back. There's even been some derision about how most content creators have not done that at all, but have instead chosen to carry on with business as usual.
The ToS change is very unsettling, but it also hasn't had an immediate impact on how creators do business in SL. True, they can no longer legally use Renderosity or CGTextures products in their work, but there are other resources out there to go to anyway. Beyond that, it essentially is still business as usual. Although content creators who make the majority of their RL income through SL are and have always been a minority, it's important to realize that walking away from any part of your income, regardless of the size, isn't a decision to be taken lightly... Especially when the true long-term effects of this change are still unknown.
If you feel comfortable taking a stand then great, you should absolutely do that, but understand that not everyone is comfortable, nor are they necessarily in the same position as you.
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Iris Ophelia (@bleatingheart, Janine Hawkins IRL) has been featured in the New York Times and has spoken about SL-based design at the Fashion Institute of Technology in Manhattan and with pop culture/fashion maven Johanna Blakley.