Right now we're into rethinking games as a connected economy of virtual goods and services, and virtual reality. [Michael] Abrash has been doing demos all day at Steam Dev Days of the work he has been doing, and it seems well received.
This is possibly academic hairsplitting, but "connected economy of virtual goods" is another way to describe a virtual world, especially when it's linked up with VR. The specific tech Abrash that Newell is referring to is a virtual reality demo using a new Valve-created headset which, as one developer described it, "[F]elt like being in a lucid dream state and very much like a holodeck". So like I said before, 2014 is the year of VR.