Limbo Status of Emily Short's Long-in-Development Interactive Fiction Project at Linden Lab Goes Viral
Leigh Alexander is one of the most influential and brilliant writers covering the game industry (mainly for Gamasutra, the industry's top news site), and when she read Janine Hawkins' great NWN post about renowned interactive fiction writer Emily Short's 15 years-in-development Blood & Laurels Versu project ending up in limbo at Linden Lab, she was not happy about it, not happy at all, and Tweeted this to her 35,000 followers:
I have always been interested in Emily Short's work, especially the Versu stuff. This is awful news about its future http://t.co/TJo4WldkLy— Leigh Alexander (@leighalexander) March 14, 2014
So the post is now going viral, and has been picked up by other game industry leaders (as below). Given the attention and fan following Emily Short clearly has (she wrote the now-classic Galatea), hopefully Linden Lab can come to some kind of compromise with her. (Maybe a revenue sharing deal for publishing Blood & Laurels, say?) I'm asking Linden Lab if they have a comment on this topic, and will update if they reply.
While some SL content creators think the company's ToS is too draconian and could allow Linden Lab to take and reuse their content, Ms. Short was an employee of Linden Lab, not a user, so is signatory to another kind of contract, which apparently claims ownership of all content created when she was in Linden's employ. (A very typical clause for tech companies.) That said, it seems to me it's in everyone's interest that Linden and Short work out some kind of agreement around Blood & Laurels, and I sorely hope they do, because I want to play it too.
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