Friday, March 07, 2014

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Read it This Weekend: Learn The Inner Workings of Some Of The Most Impressive Video Game Art Tricks Ever

Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style

Maybe you don't notice it at first, until you inevitably have to take a break. You leave your character idling on the screen as you reach for your tea -- and then you see it. Some tiny detail, a cool little trick that seems deceptively simple until you lean in, squint, and look. Really look. The crumbling cement ruins of Fallout 3 are a pretty good example, with all those bits and pieces nibbled off of their ends. Swivel your camera just a bit and you'll start to unravel that illusion, though, and reveal some clever design tricks where you might have been expecting a highly-detailed model.

Game Art Tricks is a collection of these techniques assembled by Simon Schreibt in collaboration with numerous sources, explaining some of the most impressive effects you may never have thought twice about in many of your favorite games. There's faked fluid movement, surprisingly simple cell-shading, unique uses of parallax, and even some downright mind-bending optical illusions thanks to normal mapping. It's a wealth of information (and animated gifs!) for the idle curious, not to mention a significant source of inspiration for the active creator. 

Mixed reality iris 2013Iris Ophelia (@bleatingheart, Janine Hawkins IRL) has been featured in the New York Times, and has spoken about SL-based design at the Fashion Institute of Technology in Manhattan and with pop culture/fashion maven Johanna Blakley.


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Pussycat Catnap

Many of these kinds of techniques can also be employed in SL. But a builder should also be aware that in SL you can't control the user's camera or position.

Its a long staple in games to make a tree by taking an 'X' or '*' and painting trees on the side panels. This is very common in SL too - but in SL we often encounter these trees from above or below, ruining the illusion.

Something to think about - the tricks will go a long way towards making something more efficient, but be mindful of how it could then be used.

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