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Thursday, March 27, 2014

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Adeon Writer

"ShowAvatarInMouselook" has been a toggleable feature in the viewer since it's inception.

Making sure my avie looks good in first person view is something I do take care to do. I use mouselook quite a bit. The view will be pretty weird unless you have realistic proportions, of course.

It will need to be polished for a Oculus, but it works as-is already.

Pussycat Catnap

Yeah that might help to motivate the 5 people who use the Oculus to be more properly proportionate.

If it was me, it'd like cause me to choose barefoot even MORE often. And I'd be even more frustrated over the hands issue (I want mesh hands that gesture the same way my AO moves them - and if I was wearing an octopus on my head, I'd want them to move with my real life hands).

Arcadia Codesmith

If it does take off, and I certainly hope it does, I predict a need and demand for more functional mirrors and other true reflective surfaces. We are the children of Narcissus.

I'd hope it pushes development of cam-based gesture recognition and a more intuitive interface. The first-time user experience for an immersive Second Life should be full of amazement and wonder, not confusion and frustration.

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