The long weekend just ahead of many of us is a great opportunity to catch up on shows we may have missed, to indulge hobbies we may be neglecting, and of course to spend time with family and friends. But if you're interesting in all the clockwork behind gaming and game culture you may want to use your free time to dive head first into the GDC Vault, where footage and resources from many of the panels from this year's GDC are now freely accessible.
The #1ReasonToBe panel headlined by Brenda Romero and Leigh Alexander is considered one of the must-see panels from the 2014 section of the Vault, but there's loads more of interest too. You can learn about empathy games; you can learn about male character sexualization; you can learn about interpreting feedback without compromising your vision; you learn how to survive internet negativity... You can even learn why Gone Home is a game and not, as some people like to call it, a "walking simulator".
There are four pages of media in the 2014 Vault to sift through, including slides and audio, covering everything from broader social topics to nitty-gritty technical analysis. Check it all out for yourself here.
Iris Ophelia (@bleatingheart, Janine Hawkins IRL) has been featured in the New York Times, and has spoken about SL-based design at the Fashion Institute of Technology in Manhattan and with pop culture/fashion maven Johanna Blakley.