Monday, May 05, 2014

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Make Your Second Life Spring Cleaning A Little More Glamorous With This Easy Inventory Management Trick

Harper Beresford Inventoil
Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style

Cleaning out your inventory is the bane of the veteran virtual world fashionista. It's shocking how quickly that number starts to creep up -- and weigh your client down. Harper Beresford coined the term "Inventoil" to describe this monotonous closet maintenance, and thankfully she's also uncovered a trick that can help streamline the process.

Loading in a massive inventory can have a noticeable impact on performance, so there's a strong incentive to keep things tidy, whether you're throwing things out or just packing them up. In that sense, you can think of Harper's trick like a vacuum storage bag for all your bulky digital duvets. It's a little tricky to explain the details, so check out Harper's post to jump-start your SL spring cleaning.

Mixed reality iris 2013Iris Ophelia (@bleatingheart, Janine Hawkins IRL) has been featured in the New York Times, and has spoken about SL-based design at the Fashion Institute of Technology in Manhattan and with pop culture/fashion maven Johanna Blakley.


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Pussycat Catnap

I assume zDrop is unique to Firestorm?

Pussycat Catnap

Looks like.

And here:[]=zdrop

I see "Lpackage" which looks similarly useful for snagging up all that rezzed stuff you're cleaning out.

CronoCloud Creeggan

What is this thing you call "cleaning your inventory"? Such a thing is anathema to the CC. How can one win SL unless one owns it all? She with the most skins/hairs/shoes/dresses...wins! The bigger the inventory the closer to Grid Nirvana!

Iris wrote: Loading in a massive inventory can have a noticeable impact on performance,

Actually, it doesn't. Well at least on the Linux client it doesn't. I don't know why people are amazed when I tell them I have over 98000 items, that's nothing by fashionista standards. They say things like "how can you move with that much inventory".

And I say "Inventory doesn't effect performance.", because it doesn't. It's a myth that it does.

Pussycat Catnap

@CronoCloud Creeggan:

You're correct.

A massive inventory has no effect on performance.

It used to, but this was fixed in 2010 or 2011 I think.

The real reason to control inventory is finding stuff.

I want to get mine down to under 10k, just so it only contains the things I want to use.

There's a lot of junk I have no interest in anymore. There's a lot of junk that's bad for the grid (poorly scripted, or uses torus, or uses sculpty) that I'd like to get rid of just to avoid the temptation to rez it...

Boxing it away is an easy solution - its a "I can pretend I didn't really delete this because if I can find the box, I still have it."

- I don't put those boxes in inventory, I hide them on my land... with their contents nested inside other boxes so the scripts are not active... :P

Sometimes I intentionally put them in the kinds of objects I will just 'delete' rather than take when moving stuff... so it can be an 'accident' later... :D

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