Will Linden Lab's new virtual world in development (let's call it Second Life 2 for short) change how you use Second Life? I asked that question in a survey last week, and with about 400 responses from SL users, the results are decidedly mixed:
A strong plurality of 40% believe SL 2 won't change their current usage of SL one way or the other, with 9% saying it will lead to them using SL more -- so if you put a positive spin on that and scale it, half the SL userbase won't lessen their usage because of SL 2.
Then again, there's a negative spin to these results:
21% say SL2 will cause them to use SL less. Were Second Life to lose 1 in 5 of its active userbase, that could be a strong enough damper to the SL economy and ecosystem to start a strong downward trend. With SL growth flat and concurrency trending downward, a 20% drop could cause quite a chain reaction. (The less people use a social service, the less people use a social service.) That said, we're still a year or two away from knowing what will actually happen after Second Life 2 appears on the scene.
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