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Monday, July 14, 2014

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Arcadia Codesmith

If you're not testing your graphics for color-blindness, you're doing it wrong. It's less than 10% of the total market, but that's still millions of potential customers.

And it's so easy to test and fix. A lot of the time, it's just a matter of picking shades of color that have sufficiently different luminosities (especially red and green), even if you can't use different shapes and patterns.

Quick and dirty test: print out screenshots on a black-and-white printer. If you can't tell the pieces apart or read the text, neither can a significant portion of your users. Simulators can give you a more nuanced picture of what your art looks like to people with various degrees of color-blindness.

It's cheap, it's easy, and it can get you more eyeballs. What's not for a game developer to love?

Adeon Writer

Nvidia drivers can hue shift your entire screen, which can be handy if you don't mind messing up skin tones. Good for games like the picture in this post. It can make the colors stand out much better.

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