Improved Permission System May (Finally) Make Second Life a Decent Game Platform
There's a lot of pretty impressive user-made games in Second Life, but for years I've hesitated to tell non-SLing gamers about them, knowing that any attempt to play them would mean hours of aggravation. Just announced in Beta (after some years in development) Linden Lab's new Experience Keys (viewer here) improves the permission system for SL game developers, and does a better job tracking game events. Watch it in action:
I love that they're doing this demo in the Corn Field, which Daniel Linden built as a purgatory for griefers. (I sat next to him in my Linden days, so got to watch him deploy it with wry glee.) That was back in 2004-2005 when Linden Lab still called itself a game publisher and Linden staff called Second Life a game, terminology the company mainly changed for marketing reasons.
But now with Experience Keys, Second Life may finally be ready to become more of a traditional game than the open-ended social sandbox roleplaying game it is now.
Please share this post:Tweet